Age of Wonders III - Wild Magic - surface
Age of Wonders III - Wild Magic - surface
The starting point.
Colm's Throne City.
Sulthor's Throne City.
Awaness's Throne City.
A teleporter that teleorts from the undergrounds where, after the ritual, you receive several interesting units.
Svengir's Throne City.
Den - Necropolis.
The entrance to the cave that leads to Drugal's Throne City and to the teleporter.

Wild Magic (Surface) | Campaign Maps

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The starting point.

Colm's Throne City.

Sulthor's Throne City.

Awaness's Throne City.

A teleporter that teleorts from the undergrounds where, after the ritual, you receive several interesting units.

Svengir's Throne City.

Den - Necropolis.

The entrance to the cave that leads to Drugal's Throne City and to the teleporter.

After you start in [1] it is a good idea to capture all the cities, first. Your next step should be the elimination of the opponents in [2] and [3], and travelling to the East. As you go towards [5] you will make it into the underground, where you will be granted several new units. Then, go towards Svengir's Throne City [6] and the nearby entrance to the underground[8].

Age of Wonders III

March 31, 2014

PC
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