Dwarf | Races and units
Dwarves are creatures that dwell mostly, in mountains, they love crafting high-class items and structures. Therefore it is no surprise that the main attribute that common for all dwarves is Mountaineering (reduces the number of movement, needed in mountains, by 4) and Cave Crawling (the cost, in movement points, in the underground, is reduced by 2). Additionally, all of the units have the Night Vision attribute, which increases their range of vision, in the undergrounds, by 2 fields. The final of the advantages is the increased resistance to poison (+20% Blight Protection). The areas favored by dwarves are Mountains and Coastal Mountains.
Name | Recruitment cost (gold) | Health points | Movement points | Defense | Resistance to magic |
Builder | 60 | 60 | 28 | 9 | 9 |
Settler | 150 | 60 | 28 | 9 | 9 |
Axeman | 50 | 40 | 28 | 11 | 9 |
Crossbowman | 70 | 32 | 28 | 9 | 9 |
Deepguard | 50 | 40 | 28 | 11 | 9 |
Prospector | 40 | 33 | 28 | 9 | 9 |
Forge Priest | 60 (+ 20 mana) | 36 | 28 | 12 | 12 |
Boar Rider | 90 | 50 | 36 | 13 | 10 |
Firstborn | 150 (+ 20 mana) | 70 | 28 | 14 | 12 |
Dwarf have a great Defense. While assembling your army, make sure that you have Axeman and Crossbowmen. The Forge Priest type of units have an excellent fire attack (Fire Bolts), and they can, additionally, move over lava (Lava Walking). An absolute necessity is striving for the recruitment of the Firstborn units. They have an excellent attack and defense, and additionally, they have very good skills - Dragon Slayer and Giant Slayer, which allow them to deal additional damage to Dragons and Giants. The other attributes that increase the defense are Fire Protection (100%), Spirit Protection (100%) and Blight Protection (60%). Combination of all these makes Firstborns and excellent unit.
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