Human | Races and units AoW III Guide
Last update: 11 May 2016
Humans are a mixture of all races, and they also have the skills of all, which makes them mediocre, which does not mean they are weak. The main attribute of all human units is the Mariner, thanks to which the armies do not suffer penalties (-4 to physical attack) while boarding boats. Humans are best on Fertile plains.
Name | Recruitment cost (gold) | Health points | Movement points | Defense | Resistance to magic |
Builder | 60 | 60 | 28 | 8 | 8 |
Settler | 150 | 60 | 28 | 8 | 8 |
Archer | 70 | 32 | 28 | 9 | 8 |
Civic Guard | 40 | 35 | 28 | 9 | 8 |
Halberdier | 50 | 40 | 28 | 10 | 8 |
Longswordsman | 50 | 40 | 28 | 10 | 8 |
Cavalry | 90 | 50 | 36 | 12 | 9 |
Priest | 60 (+ 20 mana) | 36 | 28 | 9 | 11 |
Knight | 160 (+ 10 mana) | 70 | 36 | 13 | 11 |
Human units cannot be characterized by any outstanding skills however, they are good for each type of tasks. What is noteworthy, is the Priest unit, whose Bestow Iron Heart skills allows it to regenerate 15 HP and reinforce, by 1 point, both Defense and Resistance. The best unit is the Knight whose defense is very good (reinforced, additionally by 2 points, during non-flanking attacks- the Shield skill) and the physical attack (16). Additionally, both of the abovementioned units have the Devout skill, which deals additional 3 points of damage with the Heretic units. Your army is going to consist of the weaker units, which is why you should ensure yourself with each type of units. What is going to be useful here are the archers and the cheaper Cavalry as well as Longswordsman units