Orc | Races and units AoW III Guide
Last update: 11 May 2016
Orcs are the race that loves robbery and destroying the others. They rely mainly on the weapons and not magic, which makes them excellent warriors. Their main feature, common for all the units, is the Night Vision, which increases the range of vision, in the undergrounds, by 2 fields. Orc cities thrive in the Barrens.
Name | Recruitment cost (gold) | Health points | Movement points | Defense | Resistance to magic |
Builder | 60 | 65 | 28 | 8 | 8 |
Settler | 150 | 65 | 28 | 8 | 8 |
Greatsword | 50 | 45 | 28 | 10 | 8 |
Impaler | 50 | 45 | 28 | 10 | 8 |
Razorbow | 65 | 37 | 28 | 8 | 8 |
Spearman | 40 | 38 | 28 | 8 | 8 |
Black Knight | 110 | 55 | 36 | 12 | 8 |
Priest | 60 (+ 20 mana) | 41 | 28 | 9 | 11 |
Shock Trooper | 150 (+ 20 mana) | 70 | 32 | 13 | 9 |
While assembling the army of orcs, it is a good idea to ensure that you have several Spearman units, which can deal both melee damage and ranged damage. Also, they have the Sprint skill, which increases the range of their movement by 12 points. The Priest units, on the other hand, apart from physical damage, also deal Poison damage. Their special skill is Throw Curse, which lowers both types of defense, of the elected unit, by 2 points. The best unit, Shock Trooper, has a powerful melee attack and several interesting skills, which make that unit a real killing machine. What is meant here is Inflict Bleeding Wounds (while attacking, it can inflict bleeding wounds, which results in dealing 4 points of physical damage per turn), Tireless (counterattack costs no action points) and Overwhelm (additional 3 damage to Pikemen and the units with Shield). The main downside of this unit is its low resistance against magical attack, just like in the case of all orc units.