Theocrat | Classes AoW III Guide
Last update: 11 May 2016
The main advantage of playing as this class are the elaborate defensive and healing spells. Additionally, units have the attributes that allow them to control the minds of the enemy units. Additionally, the Empire is protected by a number of blessing spells and the ones that ensure various bonuses.
Leaders receive the following bonuses:
+2 Resistance points
- Attribute: Devout
Units
Name | Recruitment cost (gold) | Health points | Movement points | Defense | Resistance to magic |
Martyr | 40 (+10 mana) | 27-32 | 28 | 8-9 | 8-10 |
Crusader | 70 (+20 mana) | 45-55 | 28 | 12-13 | 9-11 |
Exalted | 160 (+30 mana) | 50-60 | 30 | 11-12 | 11-13 |
Evangelist | 150 (+30 mana) | 55-65 | 28 | 9-10 | 10-12 |
Shrine of Smiting | 260 (+60 mana) | 100 | 28 | 14 | 12 |
Martyr are the basic units which do not stand out with anything unusual. The only skill that is worth mentioning is Absorb Pain - allows you to intercept damage dealt to another unit. These are directed to martyrs. The important attribute of the Crusader units is the Holy Champion - it allows you to deal additional damage (+5, Fire) to Undead and the units that have the Devout attribute. Additionally, they are resistant to mind control (Strong Will). Two of the most useful skills, of the Exalted is Flying and Resurgence - allows you to extend protection over an allied unit. When the unit dies, and you win the battle, it respawns with 35% of its initial amount of HP. The last unit that you recruit is the Evangelist - their important feature are the abilities that allow you to control an enemy unit (Convert) and causing panic in the Undead units. For the duration of 2 rounds, it will try to escape from the battlefield and will ignore orders. Also, the
Touch of Faith is an important skill - it allows you to increase defense against magical attacks (+3 Resistance) of one of the units. Shrine of Smiting is a unit of the Machine type so, it cannot generate HP. It has an excellent attack (Smiting Prayer Bolts, 10 Fire, 10 Spirit), which is additionally boosted by 2 points (of both types), for each unit with the Devout attribute that you have in the battlefield. Additionally, once per battle, you can use Divine Vengeance (10 Fire, 20 Shock).
Empire Upgrades
Name | Tier | Cost (research points) | Effect |
Order of Templar Knights | 1 | 80 | Cavalry units manufactured in your cities receive the bonus of reinforced resistance to Spirit attacks (+20%) and the Devout attribute. |
Produce Martyr | 1 | 60 | Allows you to manufacture Martyr in the cities with Theocrat's Conclave. |
Produce Crusader | 2 | 90 | Allows you to manufacture Crusader in the cities with the Theocrat's Conclave. |
Order of Healing | 2 | 110 | Support units receive Healing (allows them to restore 20 HP to the selected unit). |
Order of Sacred Support | 3 | 160 | Support units receive additional rank and the Devout attribute. |
Produce Evangelist | 3 | 160 | Allows you to manufacture Evangelist in the cities with the Theocrat's Conclave. |
Produce Exalted | 4 | 280 | Allows you to manufacture Exalted in the cities with the Theocrat's Conclave. |
Exalted Martyrs | 5 | 400 | After they reach the maximum experience level, Martyrs evolve into Exalted. |
Produce Shrine of Smiting | 5 | 460 | Allows you to manufacture Shrine of Smiting w in the cities with the Theocrat's Conclave. |
Additionally o Divine Chanelling I-VII, which increase the amount of the leader's Casting Points. Cost to 60/100/160/260/400/600/900 research points.
Global spells
Name | Tier | Cost (research points) | Effect |
Mark of the Heretic | 1 | 80 | The selected enemy unit is "branded" and it receives Heretic attribute for 5 turns. The Devout units deal more damage (+3). |
Summon Cherub | 1 | 60 | Allows you to summon Cherub. |
Paid Absolution | 2 | 100 | The selected city generates additional income, per turn (+10 gold). All of the units within the domain of that city receive a bonus to contentment (+200). |
Beacon of Faith | 2 | 120 | The selected city receives an increase in population (+50). |
Sanctified Sites | 3 | 180 | Treasure Sites provide 20 additional points to contentment for the city, whose domain they occupy. |
Prayer for the Hurt | 3 | 160 | The players units generate additional 6 HP per turn. |
Denounce City | 4 | 280 | Brands an enemy city - if there are enemy units in its domain, they will be branded as Heretic. |
Wrath of God | 4 | 280 | Deals 15 damage (Spirit) to the selected enemy army. |
Hallowed Domain | 5 | 450 | The units within the domain of the selected city receive additional protection (+40% Spirit Protection), whereas the enemy units receive a penalty (-2 Resistance points). |
The Great Purge | 6 | 650 | Infantry and Cavalry units receive attributes that allow them to deal more damage to the Dragon, Fey, Giant, Monster, Summon, Undead units. |
Armageddon | 7 | 1000 | The player's Empire does not receive negative effects that lower morale. Additionally, all of the units receive the Strong Will attribute and the enemies receive decreased resistance to Spirit attacks (80% Spirit Weakness) and cannot regenerate HP. |
Combat Spells
Name | Tier | Cost (research points) | Effect |
Slayer's Doubt | 1 | 60 | Decreases the number of movement points of the selected unit, by 18. In the case of failure, it decreases the number of movement points by a half, but only for the duration of one turn. |
Smite | 1 | 90 | Deals 30 damage (Spirit) to the selected unit. In the case of a failure, 15. |
Divine Protection | 2 | 120 | The selected allied unit receives the increased resistance to magic (+6 Resistance) for the duration of one turn in battle. |
Instant Wrath | 2 | 120 | Deals 50%, of all damage dealt to the marked unit, to the unit that dealt damage. |
Purifying Burst | 3 | 150 | Dispels all magical effects in the battlefield. |
Blessing of Health | 4 | 260 | All of the allied units, (apart from machines and Undead) receive, additionally, 10 HP until the end of the battle. |
Rebirth | 4 | 240 | The selected unit receives the Resurgence skill. If it dies in the battle, it will respawn with 1/3 of the total of HP, at the end of the battle. Works only if you win the battle. |
Power of the Word | 5 | 500 | Attempts to immobilize the enemy unit, which cannot move, in the case of success, for the duration of 2 turns (however, they can perform the other actions, e.g. attack at a distance). |
Holy War | 6 | 700 | All of the units with the Devout attribute, deployed in the battlefield, receive additional bonus to damage (+10, Spirit) until the end of the battle. |