Draconian | Races and units

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This race is a mix between humans and ancient dragons. This mixture results in units with decreased vulnerability to fire (20% Fire Protection), but vulnerable to frost (20% Frost Weakness). The greatest advantage of these units is the ability to regenerate (Fast Healing - the units generate additional 6 HP per turn). The types of terrain, favored by Draconians, are Barrens and Lava Pool

Name

Recruitment cost (gold)

Health points

Movement points

Defense

Resistance to magic

Builder

60

60

28

8

8

Settler

150

60

28

8

8

Charger

50

40

28

9

8

Crusher

50

40

28

9

8

Flamer

70

32

28

7

8

Hatchling

45

30

28

9

8

Elder

60 (+ 20 mana)

36

28

9

11

Raptor

90

50

36

11

9

Flyer

150 (+ 20 mana)

64

30

12

11

Apart from their excellent race attributes, out of which Fast Healing is definitely the most useful the Draconian units do not stand out for anything exceptional. Some of them have absolute resistance to fire (Elder, Flamer), where the others have slightly lower resistance, but still good (60 %). The Flamer units also have the Fire Bomb skill, which is especially useful for attacking units clustered together, because it deals AoE damage. The main advantage of the Flyer units is Flying and Overwhelm (+3 to physical damage against Pikemen and the ones with Shield ability). While assembling your army, you should make sure that the ratio between the units, which deal physical damage, and the ones that deal fire damage, is well-balanced.

Age of Wonders III

March 31, 2014

PC
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