Draconian | Races and units AoW III Guide
Last update: 11 May 2016
This race is a mix between humans and ancient dragons. This mixture results in units with decreased vulnerability to fire (20% Fire Protection), but vulnerable to frost (20% Frost Weakness). The greatest advantage of these units is the ability to regenerate (Fast Healing - the units generate additional 6 HP per turn). The types of terrain, favored by Draconians, are Barrens and Lava Pool
Name | Recruitment cost (gold) | Health points | Movement points | Defense | Resistance to magic |
Builder | 60 | 60 | 28 | 8 | 8 |
Settler | 150 | 60 | 28 | 8 | 8 |
Charger | 50 | 40 | 28 | 9 | 8 |
Crusher | 50 | 40 | 28 | 9 | 8 |
Flamer | 70 | 32 | 28 | 7 | 8 |
Hatchling | 45 | 30 | 28 | 9 | 8 |
Elder | 60 (+ 20 mana) | 36 | 28 | 9 | 11 |
Raptor | 90 | 50 | 36 | 11 | 9 |
Flyer | 150 (+ 20 mana) | 64 | 30 | 12 | 11 |
Apart from their excellent race attributes, out of which Fast Healing is definitely the most useful the Draconian units do not stand out for anything exceptional. Some of them have absolute resistance to fire (Elder, Flamer), where the others have slightly lower resistance, but still good (60 %). The Flamer units also have the Fire Bomb skill, which is especially useful for attacking units clustered together, because it deals AoE damage. The main advantage of the Flyer units is Flying and Overwhelm (+3 to physical damage against Pikemen and the ones with Shield ability). While assembling your army, you should make sure that the ratio between the units, which deal physical damage, and the ones that deal fire damage, is well-balanced.