Leader development | Leaders AoW III Guide
Last update: 11 May 2016
Skills
Just like the regular units, leaders gain experience by attacking and killing the enemy units, as well as for casting spells. Thanks to this, after some time, their experience level rises. With each level, you receive 5 points that you can spend on any skills, which were unlocked on a given level. These skills depend on the class of the leader and on his experience level - along with successive levels, you unlock new skills. Each upgrade costs you a certain amount of points, which is why it is impossible to buy all of the available skills, because the leader's maximum experience level is 20. This can be changed in the game settings but, gaining the successive levels is time-consuming and the leader may simply, not manage to reach that level, before the game ends. Therefore, it is better to think "here and now", while distributing points, instead of selecting just any skills and delude yourself in thinking that "I'm going to have them all, anyways". Some of the skills influence the leader only, whereas the other take effect on the entire army that he leads.
Spells
The main leader (and the other ones) can cast spells, both global (unavailable for the other leaders) and in battle. You get all of the spells as a result of researching into them, or into upgrades. Research will allow you to upgrade your Empire and learn new spells, which you can then use later on. Apart from mana, each spell consumes a certain amount of Casting points, which are separate for each leader. So, if you cast a global spell, as your leader, you will have less points, at your disposal, during battle. These points regenerates as soon as a turn goes by but, if unused, they are lost. You can increase the number of points with appropriate research (in the case of the leader), or with upgrades (in the case of the remaining leaders).
Items
Another element, apart from skills and casting, is the items that each leader has. They can improve, considerably, on skills and statistics of your leader. There are two types of items - the ones that need to be used (only one item, of a given type, at a time) and the ones that provide a bonus merely by the fact of being in your equipment. You can obtain items, mainly, through exploration of all the Treasure sites. depending on the level, and the difficulty of an army, which you will have to defeat, you can receive items of various classes. regardless of that, exploring, even the most difficult catacombs is very profitable , on condition that your army is strong enough to defeat the defenders. Thanks to this, you will be able to find better items which, in case it is necessary, can also be sold. Another way to obtain items is bartering in the diplomacy window, and the last one, forging your own ones.
Forging of items
To forge your own item, you need a proper structure in your city, i.e. the Arcane Item Forge. Thanks to this, it will be possible to select the Forge Item option, which directs you to the item-forging menu. You can create an item of each of the 6 types, which need to be used to provide you with bonuses. You can also forge the "Usable items", which ensure you with their bonuses simply by being located in your inventory. You can select skills for each such items however, this is restricted by the limit of 5 points. Each of the skills has a different price in points so, there is nothing in your way to select 5 skills (for 1 point each). All of this influences the price (in gold an mana) and the amount of turns that the item requires to be forged, which will be added to the building queue in your city. After it has been crafted, it will be deposited on the ground, where you can collect it from, or send it to a certain leader, by the courier.
Additionally, in the game there are items of the Mount type, which cannot be forged, but can be found while exploring buildings.
Development
Try to develop your leader at all times, to reach the highest level possible. Attacking the Independent groups is going to help you with that, thanks to which you will not only develop your leader, but also the units that travel around with him. While distributing the points available after you reach the next level, select those of the skills that you deem useful e.g. if you do not have siege engines in your army, then you are not going to find any use for Repair Machine or, if you have a unit with True Sight you need to decide whether your leader also needs this skill, or not. However, always make ensure yourself with enough health points and high enough level of the attack statistics (both ranged attack and melee, depending on your preferences).
Also, select those of the skills that will be effective on your entire army, which will ensure them with appropriate bonuses. Also, remember that the main leader may cast only those of the spells that you researched into beforehand. The other leaders, on the other hand, need to spend their points, which they earn after they go up a level, to learn a given spell. Select the spells that are the most useful to you. It is always a good idea to have, up your sleeve, a spell that deals damage to the opponent's units, and one that heals your own. remember that you need enough Casting Points to cast a spell, whose limit can be increased with appropriate upgrades and after you reach the next level.