High Elf | Races and units AoW III Guide
Last update: 11 May 2016
Elves are exceptionally fragile, they live in forests in harmony with the nature and away from the nosy naggers. This is why, the main advantage of all elven units is the Forestry skill, which reduces the number of movement points, necessary to cross the Dense vegetation terrain, by 2. Additionally, all of the units are vulnerable to poison (20% Blight Weakness). The areas that elves like to dwell in is dense forests (Dense vegetation).
Name | Recruitment cost (gold) | Health points | Movement points | Defense | Resistance to magic |
Builder | 60 | 60 | 28 | 8 | 9 |
Settler | 150 | 60 | 28 | 8 | 9 |
Initiate | 50 | 36 | 28 | 8 | 9 |
Longbowman | 75 | 36 | 28 | 8 | 9 |
Swordsman | 50 | 36 | 28 | 10 | 9 |
Union Guard | 50 | 36 | 28 | 10 | 9 |
Unicorn Rider | 90 | 50 | 36 | 11 | 11 |
Storm Sister | 60 (+ 20 mana) | 36 | 28 | 9 | 12 |
Gryphon Rider | 140 (+ 30 mana) | 65 | 30 | 12 | 12 |
The Initiate units, and their better counterparts, Storm Sister, stand out thanks to a good attack Shock Bolts and protection against attacks of the same type (Shock Protection). The "Sisters" also have the skill of Stunning Touch, which can immobilize the opponent for 2 turns, which makes them unable to move, attack and counter. Also, Longbowmen, whose ranged attacks are very good, are attention-worthy. Also, the Phase skill, that the Unicorn Riders have, is noteworthy. It allows you to teleport onto any hex, within the unit's reach, in the battlefield. The main advantage of the best, and the most expensive units - Gryphon Rider - are the First Strike (the units counters as the first one, still before the attack proper) and Flying, which makes the rider a bit more mobile. The elven units can also be characterized by their good resistance to physical attacks.