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Age of Wonders III Game Guide & Walkthrough by gamepressure.com

Age of Wonders III Game Guide & Walkthrough

Table of Contents

High Elf | Races and units AoW III Guide

Last update: 11 May 2016

Elves are exceptionally fragile, they live in forests in harmony with the nature and away from the nosy naggers. This is why, the main advantage of all elven units is the Forestry skill, which reduces the number of movement points, necessary to cross the Dense vegetation terrain, by 2. Additionally, all of the units are vulnerable to poison (20% Blight Weakness). The areas that elves like to dwell in is dense forests (Dense vegetation).

Name

Recruitment cost (gold)

Health points

Movement points

Defense

Resistance to magic

Builder

60

60

28

8

9

Settler

150

60

28

8

9

Initiate

50

36

28

8

9

Longbowman

75

36

28

8

9

Swordsman

50

36

28

10

9

Union Guard

50

36

28

10

9

Unicorn Rider

90

50

36

11

11

Storm Sister

60 (+ 20 mana)

36

28

9

12

Gryphon Rider

140 (+ 30 mana)

65

30

12

12

The Initiate units, and their better counterparts, Storm Sister, stand out thanks to a good attack Shock Bolts and protection against attacks of the same type (Shock Protection). The "Sisters" also have the skill of Stunning Touch, which can immobilize the opponent for 2 turns, which makes them unable to move, attack and counter. Also, Longbowmen, whose ranged attacks are very good, are attention-worthy. Also, the Phase skill, that the Unicorn Riders have, is noteworthy. It allows you to teleport onto any hex, within the unit's reach, in the battlefield. The main advantage of the best, and the most expensive units - Gryphon Rider - are the First Strike (the units counters as the first one, still before the attack proper) and Flying, which makes the rider a bit more mobile. The elven units can also be characterized by their good resistance to physical attacks.

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