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Age of Wonders III Game Guide & Walkthrough by gamepressure.com

Age of Wonders III Game Guide & Walkthrough

Table of Contents

Rogue | Classes AoW III Guide

Last update: 11 May 2016

The main strength of this class lies in propaganda, of a kind, dirty tricks and surprise attacks. Rogue units are perfect for that. Spells are mainly centered around dealing damage, or negative effects to enemy units and cities.

Heroes and leaders receive the following bonuses:

+1 defense point

+1 to ranged and melee attacks

- A skill: Backstab

Units

Name

Recruitment cost (gold)

Health points

Movement points

Defense

Resistance to magic

Scoundrel

45

30-40

28

8-9

7-9

Assassin

100 (+20 mana)

45-55

32

11-12

8-10

Bard

80 (+10 mana)

41-55

28

9-10

9-11

Succubus

170 (+30 mana)

55-65

30

11-12

10-12

Shadow Stalker

200 (+40 mana)

60

32

11

10

The Scoundrel units are quite decent crossbowmen. The attribute important for them is the Inflict Crippling Wounds, which allows them to maim the units they attack (they then lose 12 movement points for the duration of 2 turns). Also, you are going to need quick regeneration and, above all, Sabotage, which allows you to deal considerable damage to enemy machines or walls. Assassins have a very good attack, which is additionally reinforced by Backstab (6 additional damage during a flanking attack). Once per battle, they can perform Assassin's Strike, which cannot be countered (it deals 20 physical damage and 9 Poison damage). The main property of all the Bard units is the ability to raise the army's morale. (+300 contentment), and also Charm, which allows them to control an enemy unit. Succubus has a similar attribute (Seduce), and also the Throw Curse skill. This causes the loss of 2 defense and resistance of the selected enemy unit, until the end of the battle. the final unit is the Shadow Stalker - it has an excellent melee attack, is invulnerable to control and can Inflict Exhausting Fatigue - the selected unit loses 4 strength. An important attribute is also Incorporeal - the unit has 60% of defense against physical attacks.

Empire Upgrades

Name

Tier

Cost (research points)

Effect

Courtesan Ambassadors

1

70

The player receives a permanent bonus to relations with independent cities.

Produce Scoundrel

1

60

Allows you to manufacture Scoundrel in the cities with the Rogue's Palace.

Irregular Training

2

90

The Irregular units receive an additional rank, after being manufactured.

Produce Bard

2

100

Allows you to manufacture Bard in the cities with the Rogue's Palace.

Trained Killers

2

120

The Scoundrels units evolve to Assassins, after they reach the highest level.

Cruel Backstab

3

160

The Irregular and Infantry units receive Backstab skill (+6 to the inflicted damage, during a flank attack).

Produce Assassin

3

160

Allows you to manufacture Assassins in the cities with the Rogue's Palace.

Urban Cover

3

240

The Irregular units receive Urban Concealment, which makes them invisible on the hexes with structures built on them.

Produce Succubus

4

280

Allows you to manufacture Succubus in the cities with the Rogue's Palace.

Produce Shadow Stalker

5

460

Allows you to manufacture Shadow Stalker w in the cities with the Rogue's Palace.

Additionally Cloak and Dagger I-VII, that increases the number of the main leader's Casting Points. The cost is 60/100/160/260/400/600/900 research points.

Global Spells

Name

Tier

Cost (research points)

Effect

Poison Mastery

1

80

Infantry, Cavalry and Irregular units receive strengthened Poison attack (+2).

Summon Grimbeak Crows

1

60

Summons Grimbeak Crows.

Iron Grip

2

120

The selected city receives, additionally, 300 contentment points.

Treasure Raiding

2

100

The amount of gold collected "from the ground" and after you visit the structures on the strategic map, is increased by 20%.

Corpse Looting

3

170

The player receives a small amount of gold per each unit defeated in battle.

Incite Revolt

3

160

The selected enemy city loses 600 contentment points

Plague of Brigands

4

300

In the selected enemy city, there appears a group of bandits that attacks units within its reach.

Guild of Shadow Thieves

4

200

The selected enemy city generates 20% less gold per turn.

Network of Scrying Eyes

5

460

The 7 central hexes that surround each city on the map are visible for the player that casts the spell.

Night Wish

5

500

All of the units in the premises of the selected allied city suffer a penalty (visibility decreased by 2 fields).

Age of Deception

7

980

All of the units receive Invisibility and strengthened attack (+1, Poison).

Combat Spells

Name

Tier

Cost (research points)

Effect

Quick Dash

1

60

Regenerates 10 HP and 50% of movement points of the selected allied unit.

Rain of Poison Blades

1

70

Deals 12 physical damage and 8 Poison damage to the selected unit. Damage is increased by 2 against the units with Armored attribute.

Blind

2

100

Attempts to blind an enemy unit. In case of success, the unit may only attack units 1 hex in front of it. In the case of failure, it loses 50% of movement points.

Panic Attack

2

120

In the case of success, the enemy unit attempts to escape from the battlefield for the duration of 2 rounds. Otherwise, it loses 50% of its movement points.

Moving Target

3

180

The selected unit receives +8 defense points for the following turns.

Cunning Escape

3

140

Allows you to retire the selected allied units, from the battlefield. May only be used by the attacking party.

Sadism

4

240

Boosts the morale of an allied units, each time it kills an enemy unit.

Shadow Form

4

300

The selected unit receives defense against physical damage (40%) and the Pass Wall skill, until the end of the battle.

Smoke Screen

5

500

All of the units in the battlefield receive a boost to defense and resistance to magic (+4), against ranged attacks.

Mass Battlefield Panic

6

700

Attempts to start panic among all of the enemy units in the battlefield. The ones that resist the attack, lose a half of their movement points for the duration of one turn.

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