Proving Ground | Available facilities

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The Proving Ground facility. - Proving Ground | Available facilities - Available facilities - XCOM 2 Game Guide
The Proving Ground facility.

Proving Ground is one of the most important facilities in the game. It allows you to complete various projects, which in turn unlock new pieces of equipment for your soldiers - like guns, armors, new types of grenades and ammo. Besides that, the facility is required to construct story-related items, such as the Skulljack.

This facility should be one of your first to build - however, you should keep in mind that having enough free contacts (via the Resistance Comms) is your absolute priority and you should construct Proving Ground only when you have at least a few contacts free.

Facility description

Requirements

Costs

Function

Upgrades and staff influence

Advent Officer Autopsy

125x Supplies

3x Power

Construction takes 7 days.

Monthly upkeep cost - 25x Supplies.

- The possibility to develop various projects, which unlock new pieces of equipment for your soldiers.

- The facility is required to craft a story-related item, the Skulljack.

Staff: an engineer, increasing the effectiveness of the facility, reducing research time by 50%.

Available projects

Name

Requirements

Costs

Unlocks

Bluescreen Protocol

ADVENT Mec Breakdown (research)

1x Elerium Core

Items:

- EMP Grenade

- Bluescreen Rounds

E.X.O. Suit

Plated Armor (research)

1x Advent Trooper Corpse

1x Elerium Core

3x Alien Alloy

3x Elerium Crystal

Items:

- E.X.O. Suit

Research / project:

- Experimental Heavy Weapon

Spider Suit

Plated Armor (research)

1x Advent Stun Lancer Corpse

1x Elerium Core

3x Alien Alloy

3x Elerium Crystal

Items:

- Spider Suit

Wraith Suit

Plated Armor (research)

50x Supplies

1x Elerium Core

10 Alien Alloy

5 Elerium Crystal

Items:

- Wraith Suit

W.A.R. Suit

Plated Armor (research)

50x Supplies

1x Elerium Core

10 Alien Alloy

5x Elerium Crystal

Items:

- W.A.R. Suit

Research:

- Experimental Powered Weapon

Experimental Ammo

none

1x Elerium Core

One of the following:

- A.P. Rounds

- Dragon Rounds

- Talon Rounds

- Tracer Rounds

- Venom Rounds

Experimental Grenade

none

1x Elerium Core

One of the following:

- Acid Grenade

- Gas Grenade

- Incendiary Grenade

- Acid Bomb

- Gas Bomb

- Incendiary Bomb

Experimental Armor

ADVENT Shieldbreaker Autopsy (research)

1x Elerium Core

One of the following:

- Stasis Vest

- Hazmat Vest

- Plated Vest

Experimental Heavy Weapon

E.X.O. Suit (project)

1x Elerium Core

One of the following:

- Flamethrower

- Shredder Gun

Experimental Powered Weapon

W.A.R. Suit (project)

1x Elerium Core

50x Supplies

One of the following:

- Hellfire Projector

- Blaster Launcher

- Plasma Blaster

- Shredstorm Cannon

Flashbang Grenade

Completion of the first, tutorial mission.

35x Supplies

Items:

- Flashbang Grenade

Smoke Grenade

Completion of the first, tutorial mission.

35x Supplies

Items:

- Smoke Grenade

Plasma Grenade

Muton Autopsy (research)

38x Supplies

1x Elerium Core

3x Alien Alloy

3x Elerium Crystal

Items:

- Plasma Grenade

Medikit

Completion of the first, tutorial mission.

35x Supplies

Items:

- Medikit

Battlefield Medicine

Viper Autopsy (research)

50x Supplies

1x Elerium Core

2x Viper Corpse

Items:

- Nanomedikit

Advanced Explosives

Plasma Grenade (project)

50x Supplies

1x Elerium Core

5x Alien Alloy

5x Elerium Crystal

Items:

- Smoke Bomb

- EMP Bomb

- Incendiary Bomb

- Gas Bomb

- Acid Bomb

Skulljack

none

50x Supplies

Items:

- Skulljack

Research / project:

- Skullmining

Skullmining

Skulljack (project)

75x Supplies

1x Elerium Core

none

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