Projects - Proving Ground | New technology XCOM 2 Guide
Last update: 11 May 2016
Projects in the Proving Ground are available only after you've researched them in the lab. All of the items available here are very expensive to craft (given the fact that all of them require an Elerium Core, which is quite hard to get), but the outcome is well worth it.
For each piece of equipment created in this facility, you will get a single piece of it to give to a soldier - if you want to equip several soldiers with, for instance, W.A.R. Suits, you will have to create multiple of them.
Available projects
Name | Requirements | Costs | Unlocks |
Bluescreen Protocol | ADVENT Mec Breakdown (research) | 1x Elerium Core | Items: - EMP Grenade - Bluescreen Rounds |
E.X.O. Suit | Plated Armor (research) | 1x Advent Trooper Corpse 1x Elerium Core 3x Alien Alloy 3x Elerium Crystal | Items: - E.X.O. Suit Research / project: - Experimental Heavy Weapon |
Spider Suit | Plated Armor (research) | 1x Advent Stun Lancer Corpse 1x Elerium Core 3x Alien Alloy 3x Elerium Crystal | Items: - Spider Suit |
Wraith Suit | Plated Armor (research) | 50x Supplies 1x Elerium Core 10 Alien Alloy 5 Elerium Crystal | Items: - Wraith Suit |
W.A.R. Suit | Plated Armor (research) | 50x Supplies 1x Elerium Core 10 Alien Alloy 5x Elerium Crystal | Items: - W.A.R. Suit Research: - Experimental Powered Weapon |
Experimental Ammo | none | 1x Elerium Core | One of the following: - A.P. Rounds - Dragon Rounds - Talon Rounds - Tracer Rounds - Venom Rounds |
Experimental Grenade | none | 1x Elerium Core | One of the following: - Acid Grenade - Gas Grenade - Incendiary Grenade - Acid Bomb - Gas Bomb - Incendiary Bomb |
Experimental Armor | ADVENT Shieldbreaker Autopsy (research) | 1x Elerium Core | One of the following: - Stasis Vest - Hazmat Vest - Plated Vest |
Experimental Heavy Weapon | E.X.O. Suit (project) | 1x Elerium Core | One of the following: - Flamethrower - Shredder Gun |
Experimental Powered Weapon | W.A.R. Suit (project) | 1x Elerium Core 50x Supplies | One of the following: - Hellfire Projector - Blaster Launcher - Plasma Blaster - Shredstorm Cannon |
Flashbang Grenade | Completion of the first, tutorial mission. | 35x Supplies | Items: - Flashbang Grenade |
Smoke Grenade | Completion of the first, tutorial mission. | 35x Supplies | Items: - Smoke Grenade |
Plasma Grenade | Muton Autopsy (research) | 38x Supplies 1x Elerium Core 3x Alien Alloy 3x Elerium Crystal | Items: - Plasma Grenade |
Medikit | Completion of the first, tutorial mission. | 35x Supplies | Items: - Medikit |
Battlefield Medicine | Viper Autopsy (research) | 50x Supplies 1x Elerium Core 2x Viper Corpse | Items: - Nanomedikit |
Advanced Explosives | Plasma Grenade (project) | 50x Supplies 1x Elerium Core 5x Alien Alloy 5x Elerium Crystal | Items: - Smoke Bomb - EMP Bomb - Incendiary Bomb - Gas Bomb - Acid Bomb |
Skulljack | none | 50x Supplies | Items: - Skulljack Research / project: - Skullmining |
Skullmining | Skulljack (project) | 75x Supplies 1x Elerium Core | none |
Note: in case of the experimental items (Experimental Ammo, Grenades, Armor and Weapon), each time you complete them you will be given a single, randomly picked piece of equipment. It means, that by creating Experimental Armor 5 times in a row, you can get all 5 types of ammo, but at the same time you can get 5 pieces of the same one.