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XCOM 2 Game Guide by gamepressure.com

XCOM 2 Game Guide

Table of Contents

Projects - Proving Ground | New technology XCOM 2 Guide

Last update: 11 May 2016

Projects in the Proving Ground are available only after you've researched them in the lab. All of the items available here are very expensive to craft (given the fact that all of them require an Elerium Core, which is quite hard to get), but the outcome is well worth it.

For each piece of equipment created in this facility, you will get a single piece of it to give to a soldier - if you want to equip several soldiers with, for instance, W.A.R. Suits, you will have to create multiple of them.

Available projects

Name

Requirements

Costs

Unlocks

Bluescreen Protocol

ADVENT Mec Breakdown (research)

1x Elerium Core

Items:

- EMP Grenade

- Bluescreen Rounds

E.X.O. Suit

Plated Armor (research)

1x Advent Trooper Corpse

1x Elerium Core

3x Alien Alloy

3x Elerium Crystal

Items:

- E.X.O. Suit

Research / project:

- Experimental Heavy Weapon

Spider Suit

Plated Armor (research)

1x Advent Stun Lancer Corpse

1x Elerium Core

3x Alien Alloy

3x Elerium Crystal

Items:

- Spider Suit

Wraith Suit

Plated Armor (research)

50x Supplies

1x Elerium Core

10 Alien Alloy

5 Elerium Crystal

Items:

- Wraith Suit

W.A.R. Suit

Plated Armor (research)

50x Supplies

1x Elerium Core

10 Alien Alloy

5x Elerium Crystal

Items:

- W.A.R. Suit

Research:

- Experimental Powered Weapon

Experimental Ammo

none

1x Elerium Core

One of the following:

- A.P. Rounds

- Dragon Rounds

- Talon Rounds

- Tracer Rounds

- Venom Rounds

Experimental Grenade

none

1x Elerium Core

One of the following:

- Acid Grenade

- Gas Grenade

- Incendiary Grenade

- Acid Bomb

- Gas Bomb

- Incendiary Bomb

Experimental Armor

ADVENT Shieldbreaker Autopsy (research)

1x Elerium Core

One of the following:

- Stasis Vest

- Hazmat Vest

- Plated Vest

Experimental Heavy Weapon

E.X.O. Suit (project)

1x Elerium Core

One of the following:

- Flamethrower

- Shredder Gun

Experimental Powered Weapon

W.A.R. Suit (project)

1x Elerium Core

50x Supplies

One of the following:

- Hellfire Projector

- Blaster Launcher

- Plasma Blaster

- Shredstorm Cannon

Flashbang Grenade

Completion of the first, tutorial mission.

35x Supplies

Items:

- Flashbang Grenade

Smoke Grenade

Completion of the first, tutorial mission.

35x Supplies

Items:

- Smoke Grenade

Plasma Grenade

Muton Autopsy (research)

38x Supplies

1x Elerium Core

3x Alien Alloy

3x Elerium Crystal

Items:

- Plasma Grenade

Medikit

Completion of the first, tutorial mission.

35x Supplies

Items:

- Medikit

Battlefield Medicine

Viper Autopsy (research)

50x Supplies

1x Elerium Core

2x Viper Corpse

Items:

- Nanomedikit

Advanced Explosives

Plasma Grenade (project)

50x Supplies

1x Elerium Core

5x Alien Alloy

5x Elerium Crystal

Items:

- Smoke Bomb

- EMP Bomb

- Incendiary Bomb

- Gas Bomb

- Acid Bomb

Skulljack

none

50x Supplies

Items:

- Skulljack

Research / project:

- Skullmining

Skullmining

Skulljack (project)

75x Supplies

1x Elerium Core

none

Note: in case of the experimental items (Experimental Ammo, Grenades, Armor and Weapon), each time you complete them you will be given a single, randomly picked piece of equipment. It means, that by creating Experimental Armor 5 times in a row, you can get all 5 types of ammo, but at the same time you can get 5 pieces of the same one.

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