Guerilla Tactics School | Available facilities XCOM 2 Guide
Last update: 11 May 2016
Guerilla Tactics School is a facility that allows you to train your soldiers from the Rookie "class" into one of the four available soldier classes, giving you a lot more freedom and allowing you to create your own rooster, instead of ending up with 15 sharpshooters.
Aside from that, you can complete a number of upgrades here as well, increasing the effectiveness of your soldiers on the battlefield, as well as allowing you to enlarge your strike team from 4 soldiers to 6.
This is one of the facilities that should be built as early as possible, so that your team will quickly grow.
Facility description
Requirements | Costs | Function | Upgrades and staff influence |
none | 85x Supplies 3x Power Construction takes 14 days. Monthly upkeep cost - 25x Supplies. | - The ability to train a rookie into one of the four soldier classes you desire. - Access to various soldier and squad-related upgrades. | none |
Available projects
Name | Required soldier rank | Costs | Unlocks |
Vulture | none | 100x Supplies | Enemies drop an additional item with every loot drop. |
Squad Size I | none | 50x Supplies | Increases the size of a player's team from 4 to 5 soldiers. |
Lightning Strike | none | 100x Supplies | Units gain +3 mobility for the first 2 rounds of battle while the squad remains concealed. Each point of mobility allows the soldier to move 1 tile further. |
Wet Work | none | 125x Supplies | +25% experience gained from kills. |
Vengeance | any soldier with the rank of Lieutenant | 100x Supplies | If a soldier is killed, or critically wounded, all your remaining soldiers gain a random tactical bonus, which increases their effectiveness on the battlefield. The effect lasts two rounds. |
Integrated Warfare | any soldier with the rank of Captain | 150x Supplies | Increases the bonuses given to your soldiers via the Personal Combat Sims (PCS). |
Squad Size II | any soldier with the rank of Captain | 75x Supplies | Increases the size of a player's team from 5 to 6 soldiers. |
Stay With Me | any soldier with the rank of Major | 150x Supplies | Soldiers will be more likely to bleed out than to die after receiving a critical wound. |
Grenadier Biggest Booms | Grenadier with the rank of Captain | 75x Supplies | Explosives can now deal critical damage. The effect is exclusive to Grenadier-class soldiers. |
Ranger Hunter's Instinct | Ranger with the rank of Captain | 75x Supplies | Attacks against flanked enemies deal 3 additional points of damage. The effect is exclusive to Ranger-class soldiers. |
Sharpshooter Deadshot | Sharpshooter with the rank of Captain | 75x Supplies | Additional 10% Chance to critically hit enemies. The effect is exclusive to Sharpshooter-class soldiers. |
Specialist Cool Under Pressure | Specialist with the rank of Captain | 75x Supplies | Gives +10 to aim and +10% to critically hit enemies when taking overwatch and reaction shots. The effect is exclusive to Specialist-class soldiers. |
The most important upgrades, which should be purchases as early as possible, are:
- Squad Size I and II - you must increase your team size to 6 soldiers as quickly as possible.
- Vulture - an additional item dropped whenever an enemy happens to drop something increases the chances of getting an Elerium Core, which is required to perform a great deal of projects, as well as gives you the opportunity to upgrade the equipment of your soldiers.
- Wet Work - +25% to experience gained means quicker advancing through the ranks, which in turns makes your team a lot stronger.
- Lightning Strike - an upgrade that is extremely important during a limited number of missions, like the one with recapturing a transmitter, or saving / capturing a VIP.