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XCOM 2 Game Guide by gamepressure.com

XCOM 2 Game Guide

Table of Contents

General research | New technology XCOM 2 Guide

Last update: 11 May 2016

Similarly to the previous installment of the franchise, XCOM 2 gives the player access to numerous research projects, which unlock new weapons, armors and other pieces of equipment. Without proper planning and selecting most important projects from dozens of options, you can quickly end up in a situation in which the enemies are simply too strong for your soldiers and further game will simply become impossible.

Below you can find a table representing all the possible research projects in the game - projects unlocked by them can be found in the following chapters.

Name

Costs

Effect

Requirements

Modular Weapons

none

New research:

- Magnetic Weapons

none

Hybrid Materials

none

New research:

- Plated Armor

New item:

- Nanoscale Vest

none

Alien Biotech

none

Allows you to perform autopsies.

none

Resistance Communications

none

New research:

- Resistance Radio

New facility:

- Resistance Comms

Finishing a Guerilla Ops mission.

Resistance Radio

none

Allows you to build Radio Relays on the map.

Resistance Communications

Magnetic Weapons

none

New research:

- Gauss Weapons

New item:

- Mag Pistol

- Magnetic Rifle

- Shard Gun

Modular Weapons

Psionics

5x Elerium Crystals

New facility:

- Psi Lab

New item:

- Advanced Psi Amp

Sectoid Autopsy

Plated Armor

10x Alien Alloys

New research:

- Elerium

New item:

- Predator Armor

New project:

- E.X.O. Suit

- Spider Suit

Hybrid Materials

Gauss Weapons

none

New research:

- Elerium

New item:

- Mag Cannon

- Gauss Rifle

Magnetic Weapons

Elerium

20x Elerium Crystals

New research:

- Powered Armor

- Plasma Rifle

New upgrade:

- Elerium Conduit (Power Relay facility)

Plated Armor

Powered Armor

20x Alien Alloys

5x Elerium Crystal

New item:

- Warden Armor

New project:

- Wraith Suit

- W.A.R. Suit

Elerium

Plasma Rifle

10x Alien Alloys

10x Elerium Crystals

New research:

- Beam Cannon

- Plasma Lance

- Storm Gun

Elerium

Plasma Lance

5x Alien Alloys

5x Elerium Crystals

New item:

- Plasma Lance

Plasma Rifle

Storm Gun

10x Alien Alloys

New item:

- Storm Gun

Plasma Rifle

Beam Cannon

5x Alien Alloys

5x Elerium Crystals

New item:

- Beam Cannon

Plasma Rifle

Alien Encryption

none

New facility:

- Shadow Chamber

Object: Codex Brain

Facility Lead

none

+50 Intel

A random alien facility appears on the map.

Left by enemies

Advent Datapad Decryption

none

Intel

Left by enemies

Alien Data Cache Decryption

none

Intel

Left by enemies

Note

You should remember about a couple of things:

  • Items described as "new item" are the ones that can be made in the workshop and you only have to craft a single piece - all of your soldiers will be then given the specific type of equipment, a new weapon, armor, upgraded grenade, and so on.
  • However, some of the items are still created as a single piece, to use on a single soldier only. Those are new types of grenades, ammo, as well as the Battle Scanner, Skulljack, Mimic Beacon, Mind Shield, Medikit, Overdrive Serum, Proximity Mine.
  • Items described as "new project" are available from the Proving Ground facility and creating them gives you only a single piece of a given equipment - a single W.A.R. Suit for instance.
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