Strategy Guide - Introduction Wasteland 2 Guide
Last update: 11 May 2016
Guide to Wasteland 2 constitutes the first part of our big guide to this game. It includes the descriptions of the most important elements of the game. It provides the outline for the story line and the story of the first installment of the series. Also, the interface of the game, the dialogue system or the character creation process have been described in detail. This guide also includes information on the attributes and statistics of your character, alongside available skills. You will learn how to form a good party that will be able to deal with all the perils that await you in the brutal world of Wasteland 2. Every NPC that it is possible to accept into the party, has also been described in detail, with their statistics. What is also important is the chapter devoted to exploration which will make moving around the destroyed world easier. The last, big, chapter has been devoted to combat, i.e. one of the most important elements of the game. It describes, among others, tactics, the covering system, or the available options. All of this has been rounded up with useful hints that each Ranger will find useful. Wasteland 2 is the second installment of the RPG game that has been released in 1988, and which is called the "The mother of all RPGs". Development of the second installment has been taken up by the InXile Entertainment that financed the game with donations made through the Kickstarter internet service. The development of the game has been supervised by Brian Fargo, the developer of the first installment of Wasteland. Wasteland 2 does not follow the main trends defined by the games of today and offers the player a classic RPG. The game is based on a turn-based system, where you watch the world and your character from the top-down perspective. Where the wastes are unforgiving and ruthless.
This guide for Wasteland 2 includes:
- the character creation process description;
- hints on forming a good party;
- description of attributes;
- hints on combat;
- hints on character development.
Arek "Skan" Kaminski (www.gamepressure.com)