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Wasteland 2 Game Guide & Walkthrough by gamepressure.com

Wasteland 2 Game Guide & Walkthrough

Table of Contents
Wasteland 2 - Santa Fe Springs
Wasteland 2 - Santa Fe Springs
Kpt. Carlson will be attacked by group od dogs. After you get rid off them you'll be able to talk to him about situation. He'll give you a quest to find a Woodson.
You can use Surgery on him to dress him, but his wounds are too seriuos and you can't save him.
Woodson also will be attacked by mutated dogs. After you rescuing him he'll give a team quest to repair wall around the base.
Woodson is commander of Rangers in California. With him you'll be speaking about promotions (until radio won't be working you can go and talk to him to get a promotion) and he'll be giving you main orders.
Take them, to be able to repair holes in wall around the base.
Breach in the wall, repair it with planks.
Gate into wastelands. To open it you need a key, which you'll get from Woodson after repairing a wall around the base and visiting dying Carlosn.
Because the gat will be always closed when you go back, don't loose a key!.
When you repair whole wall, Woodson tell you to visit dying kpt. Carlson. You can ask him about detail of his team mission.
Shoot to bag, to bring it down. Inside you'll find an unique sniper rifle Sabra Marie.
Inside you'll find some scraps and LAW.
Turn valve to destroy a part of wall and make trespass.
When you get to base next time fire will be down and you'll be able to go through to this part.
He'll be following you for some time.
To get to the safe shoot the door of container.
Breach in the wall, repair it with planks.
Breach in the wall, repair it with planks.
Breach in the wall, repair it with planks.
Breach in the wall, repair it with planks.
Enlarge this map

Santa Fe Springs - the location | Damonta - quests Wasteland 2 Guide

Last update: 11 May 2016

Key points of Wasteland 2 - Santa Fe Springs

Places, items, peoples - main plot

Points of interest, element not connected with plot

Places, items, peoples - secondary quests

Treasures (chests, safes, buried stashes)

Places, items, peoples - main plot

Dave Carlson � Kpt. Carlson will be attacked by group od dogs. After you get rid off them you'll be able to talk to him about situation. He'll give you a quest to find a Woodson.
You can use Surgery on him to dress him, but his wounds are too seriuos and you can't save him.

Woodson � Woodson also will be attacked by mutated dogs. After you rescuing him he'll give a team quest to repair wall around the base.
Woodson is commander of Rangers in California. With him you'll be speaking about promotions (until radio won't be working you can go and talk to him to get a promotion) and he'll be giving you main orders.

Planks � Take them, to be able to repair holes in wall around the base.

Hole � Breach in the wall, repair it with planks.

Gate � Gate into wastelands. To open it you need a key, which you'll get from Woodson after repairing a wall around the base and visiting dying Carlosn.
Because the gat will be always closed when you go back, don't loose a key!.

Points of interest, element not connected with plot

Dave Carlson � When you repair whole wall, Woodson tell you to visit dying kpt. Carlson. You can ask him about detail of his team mission.

Bag � Shoot to bag, to bring it down. Inside you'll find an unique sniper rifle Sabra Marie.

Toaster � Inside you'll find some scraps and LAW.

Passage in wall � Turn valve to destroy a part of wall and make trespass.

Fire � When you get to base next time fire will be down and you'll be able to go through to this part.

Adrian Gordon � He'll be following you for some time.

Mines

Safe � To get to the safe shoot the door of container.

Your flight to California will end with forced landing in Santa Fe Springs. Your first objective will be finding guards which were sent here before you own team. The entire area is filled with packs of muted dogs, which you will need to exterminate. Considering the difficulty level there is a huge difference between fights in Arizona and in California. Even the first pack of dogs will prove that, so treat them with respect. At the beginning of this part of the game you will also have no access to a radio, so you will be unable to level up your men.

After you will clean up and secure this area it will become a base of California's Desert Rangers. You will contact Santa Fe to discuss promotions, to react for inhabitants' calling for help and to proceed with main quests.

With time, guests will start appearing in Santa Fe - barterers, medics and quest givers. You find them in the Citadel, right past the gate. Medics will heal the party in exchange for scrap metal, and barterers offer quite a lot of good weapons, armor, ammo and medicine.

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