Strong Silent Type - p. 2 | Walkthrough The Darkness II Guide
Last update: 11 May 2016
New objective: Get through the door
Next steps should be obvious for you. You have to aim at the fuse box, grab it with the left tentacle, pull it out and then make a short circuit by vertical slash with your right tentacle. Open the door and get familiar with further objectives.
New objective: Continue the search for the crippled man
Move forward and then follow your darkling to the left room. You should take a closer look at weapons lying on the table and depending on your preferences you might pick up a shotgun or UMP gun. Also pick up ammo, take a look at the table board and interact with a Talent Shrine.
Leave the room and turn right. Notice, that there is an open door in a distance, through which new enemies came running. They are far stronger and better equipped than ordinary thugs, you met so far, so be careful. You can attack these enemies in two basic ways. If you prefer distance fight, then take a shield from the previous room and shoot at them while covering. If you prefer a melee fight then quickly approach opponents and start using the right tentacle, watching out for enemies trying to get closer to you.
Head to the room which was occupied by enemies and look for a relic (The Key of Mictlan - 10/29). Now quickly turn right and keep fighting. I suggest staying close to the room where you found relic, because the further part of the corridor is illuminated and you can't get to the generator easily (you should go through the left room). Destroy the generator only after eliminated visible enemies, finding it in the right room.
Move forwards, reaching a small door. Open it in a well-known manner - grab a fuse box with a left tentacle, open it and then slash it with the right tentacle. Use the staircase now, destroying light sources along your way. Eventually you have to reach the top floor, where you'll have to fight many enemies.
Your goal is to get to the other side of this floor, but on your way you'll encounter new "elite" enemies' troops. Same as previously you may consider hiding behind shield and shooting opponents from a distance or play aggressively tearing apart your enemies with the right tentacle, throwing sharp objects at them or grabbing them with the left tentacle.
Regardless of chosen tactics, it is vital to keep destroying local generators, unlocking the secure way to reach other areas of this floor. Remember that to locate generators you can use characteristic yellow cables. Do not hurry and do not let enemies to surround you. Watch out for enemies who want a melee fight and those throwing blinding grenades. Do not forget about frequent healing your character (by eating hearts for example).
After getting to the other side of this floor, turn left, choosing more linear path. Eventually you have to get to the passage shown on the above screen, illuminated by indestructible lamp. After entering the new room it turns out that you've got to the trap, where you can't use the Darkness powers. Do not restart the game, because your failure here was planned in advance and you can't change it in any way.