Fun and Games - p. 1 | Walkthrough The Darkness II Guide
Last update: 11 May 2016
New objective: Find a way into the Carnival
Follow the only possible path, to the abandoned carnival visible in a distance. Jump to the sand and head to the hidden entrance shown by Jenny. You have to crouch here and then go through several narrow tunnels. After reaching the barricaded passage use the left tentacle (Q and rhythmically E) to unlock you a further way.
New objective: Explore the Carnival
Walk over the ramp and once you get inside the building consider usage of a Talent Shrine. You can now choose another ramp, so you'll get to the main area of the carnival. You do not have to explore the entire location right now, because you'll have time for this later. Now head to the left BUT turn right after seeing the better-lit place (Cotton Candy and Peanuts stall), finding as a result a new relic (The Lantern of St. Anthony - 17/29). Notice - if you missed the secret and started a scene from the past too early (details can be found below), then nothing bad would happen, because you can pick it up on your way back.
Keep exploring the left part of the carnival. Eventually you have to approach to the small stall shown on the screen above (Duck Shoot). Next to it you should see Jenny. Approaching the stall will result in displaying a vision from the past.
Listen to a short conversation and press the E key to start a shooting mini-game. Your task is to destroy moving ducks. If you hit targets on a bottom tier, you'll earn 35 points for each one. Ducks from a middle tier are worth 50 points each and the ones from the top tier - 100 points. Personally I suggest focusing on the middle and top tiers, aiming at the bottom tier only if you have time for that. If you get insufficient amount of points (not likely), then the game will force you to play the mini-game again. Otherwise you'll move further, getting back to the reality. Notice - I suggest earning at least 1000 points (their amount is shown in the bottom left corner), because this is one of two actions needed to get an achievement.
New objective: Search for Victor
Move few steps forwards, noticing that there are enemies in the carnival now. Before you go any further, remember to destroy any lights sources you can find during this chapter. We are talking here not only about small lanterns, but also about large reflectors (as you can see it on the above screen).
Starting from this chapter, you have to prepare to fight new type of enemies, who can quickly move from one place to another. First you'll meet only opponents with melee weapons but later you'll encounter also elite soldiers, using firearms. It is best to slow down such enemies by sending darkling onto them or using the Swarm attack (the F key), but you can also shorten a distance between you and enemy and perform a quick slash with the right tentacle (first you have to destroy armor elements).
Keep walking through the carnival, turning right and heading to the place, where you found relict. Remember about using covers and throwing environment elements. Be careful once you get near the stall shown on the above screen (Cotton Candy and Peanuts), because after you get close to it, it will be opened and you will be illuminated by indestructible lamp. The only solution to this problem is to quickly run towards the stall and destroy a generator hidden inside.
Bit by bit move to the place, where you've started exploration of the carnival. This is the place where you should first meet elite enemies, using firearms, so you have to be very careful. Remember about destroying lanterns and reflectors, so you will make your life easier.
Right after getting to the start place, a van should appear from the right side. Quickly stand behind some cover and try to destroy headlights as soon as possible. After that action attack enemies from the van (and others). I suggest looking after throwable objects, especially that you can find there at least one propane cylinder.
After the fight look around for ammo and head to the right. Watch out for new enemies hidden inside the stall Pretzels shown on the above screen. Pull out van door if necessary and use it as a cover. Make sure that you eliminated all enemies and go to the newly unlocked passage, located left from the stall.
Do not worry that after reaching the closed gate you'll be illuminated by reflectors, because no one will attack you here. Move forwards and then turn right, entering a small room. Notice the barricaded passage - you have to destroy it by pulling out each board separately (Q and rhythmically E).
After unlocking the passage, go inside the adjacent room and destroy the generator, which powers up lamps you've passed by previously. Pick up ammo and return to the main tunnel. Grab a fuse box on the wall with your left tentacle. Pull out its case and then make a short circuit with the right tentacle. Go to the gate and crouch to move under it. Wait until the second part of this chapter gets loaded.
Move forwards. Ignore fleeing opponents and stop right now to explore an area to the right (after destroying upper reflectors). This will allow you to find another relic (Af and Hemah - 18/29). You can now start exploring the second part of the carnival, attacking enemies on your way. Watch out, because you'll encounter at least one elite soldier.
After elimination of first group of enemies, carefully move further. New enemies will appear next to the Popcorn stall and it would be good to use a propane canister on them. Be careful, because there is an opponent with a whip among them, so try to attack him from a distance. If he manages to take your weapon, attack him with tentacles and after the fight get back your gun.
Look inside the Popcorn stall, picking up ammo. You can move forwards, but remember about destroying upper reflectors along your way (not only lanterns). Soon you'll have to join another fight and in this case, in addition to the elite opponent with firearms, you'll have to quickly locate an enemy with a whip and a thug walking with a reflector. After the fight explore the area, finding a ladder.
Once you get to the upper balcony, enter the right room, finding a Talent Shrine there. Now choose a right window shutter pointed by your darkling (and show on the above screen). Move over the rooftop and jump down, reaching a large yard.
I suggest looking around area carefully because soon you will take a part in a large fight here. In particular you should remember places where ammo sheds are located, as well as good throwable objects. Eventually you have to approach Saloon Last Chance stall, which will result in another vision with Jenny.
You have to participate in another shooting mini-game, which is started by pressing the E key (after the conversation). This time you have to shoot at appearing enemies. Remember to shoot only bandits, trying not to kill policemen (points are deducted then). At the beginning there is only one silhouette but in the final stage of the mini-game there will be even three of them, so you must react quickly. If you get insufficient amount of points (not likely), then the game will force you to play the mini-game again. Otherwise you'll move further, getting back to the reality. Notice - I suggest earning at least 1000 points, because this is rewarded with an achievement (only if you got at least 1000 points in a previous shooting mini-game).