Shoshanna | Vendettas The Darkness II Guide
Last update: 11 May 2016
Shoshanna is the master of firearms and there are two major factors for it. First of all, the Darkness power available to Shoshanna is Gun Channeling, attack which provides unlimited ammo and inflicted damage after activation. Second, a unique weapon which she has, Arm of the Night, is a demonic version of sawed-off shotgun. It is perfect weapon which can inflict massive damage even from a relatively long distance. It is worth noting that you can adjust how many rounds you will shoot by pressing the mouse button or holding it until the desirable amount of them is loaded. The best results are guaranteed after shooting the entire cell (four rounds) with a single shot, because such attack is able to take down even stronger enemies. Valuable insight - sawed-off shotgun has unlimited ammo so you can use it even after you're out of supplies.
Additionally Shoshanna can reload weapon faster. What's more, Arm of the Night is automatically reloaded each time you use it to destroy some heart and it helps you of course to perform attack efficiently. I suggest choosing Shoshanna, especially if you want to complete Vendettas chapters alone, because in my opinion she is the best choice if you do not want a backup from other players.
Full list of Darkness powers:
CATEGORY | POWER NAME | REQUIREMENTS | DESCRIPTION AND COMMENTS |
Demonic | Dark Aura | 200 essence points | It raises maximum health limit of nearby players. This power is useful only in multiplayer and it is definitely worth to unlock it, because it increases chances of survival for your team. |
Demonic | Dark Bullets Aura | 400 essence points + Dark Aura | Nearby players get bonus to firearms attacks. It is very useful talent, especially that Vendettas mode characters rely on firearms more often than Jackie. |
Demonic | Arm of the Night Charges | 800 essence points + Dark Aura | Increases the sawed-off shotgun's clip. It should be your priority to buy this talent, because thanks to bigger clip you can shoot more rounds and inflict more damage. |
Demonic | Arm of the Night Devotee | 600 essence points + Dark Aura | Increases damage inflicted by a sawed-off shotgun. It is good to buy this talent along with Arm of the Night Charges, because thanks to them both your shotgun becomes more powerful. |
Demonic | Demonic Bullets Aura | 800 essence points + Dark Bullets Aura | Nearby players get large bonus to firearm attacks. Same as with Dark Bullets Aura, this talent is only useful only in multiplayer. |
Demonic | Arm of the Night's Rage | 1600 essence points + Arm of the Night Charges | You're invincible for few seconds after performing execution. This is very useful talent, but you have to remember that this bonus doesn't count when you perform regular sawed-off shotgun shooting. |
Demonic | Arm of the Night's Power | 1200 essence points + Arm of the Night Devotee | Possibility of speeding up regeneration of Gun Channeling attack by killing enemies with a shotgun and/or destroying their hearts. I suggest unlocking this power, because Gun Channeling attack is very useful and you'll be able to use it more often with this talent. |
Guns | Infidel Darkness Mod | 300 essence points | Increases pistols' clip (regular and machine). It is worth noting that it works only when Shoshanna stays in the dark. I recommend unlocking this power as soon as possible, because it is cheap and perfectly fits if you prefer using sawed-off and pistol at the same time. |
Guns | Active Pump | 600 essence points + Infidel Darkness Mod | If you press the right mouse button after shooting with shotgun, your next hit will be more accurate. It is not a priority to buy this talent, because it is far better to use sawed-off and pistol instead of a shotgun. |
Guns | Warlord Darkness Mod | 600 essence points + Infidel Darkness Mod | Increases shotguns' and assault rifles' clip. It is worth noting that it works only when Shoshanna stays in the dark. You can buy this power, but only if you will use assault rifles and not shotguns. |
Gun Channeling | Gun Channeling | - | Possibility of using the Gun Channeling mode for few second, when guns do not use ammo and inflict more damage. You do not have to buy this power and you should use it of course from the very beginning. |
Gun Channeling | Heart of Darkness | 500 essence points | A possibility of targeting and killing enemies through the walls, while using Gun Channeling mode. This is very useful power but you have to remember about its limited range. |
Gun Channeling | The Destroyer's Channeling | 750 essence points | It extends the working time of Gun Channeling. I suggest buying this talent, because this power in its basic form doesn't last long. |
Gun Channeling | Demon's Channeling | 1000 essence points + Heart of Darkness | It increases damage inflicted to enemies in Gun Channeling mode. It is one of the most important purchases, which will allow you to eliminate enemies more efficiently before mentioned power stops working. |
Gun Channeling | Gun Kata | 1500 essence points + The Destroyer's Channeling | A possibility of automatically targeting enemies, if during activating of Gun Channeling you wield dual guns. It is very interesting purchase, especially if you like to activate Gun Channeling during fights with groups of enemies. |