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Sword Coast Legends Game Guide by gamepressure.com

Sword Coast Legends Game Guide

Table of Contents

Creating quests | Dungeon Master Sword Coast Legends Guide

Last update: 11 May 2016

Creating quests - Creating quests | Dungeon Master - Dungeon Master - Sword Coast Legends Game Guide
Creating quests

The third and final step when creating locations is assigning quests to them. There are few templates to choose from: Collect, defeat boss and defeat enemy. After selecting a quest related to defeating a boss, it is important to unmark the option in the dungeon edition menu that adds a boss to the last room no matter whether a quest is assigned to that dungeon or not. In each tab related to quests you can modify the number of items available to collect (during a Collect quest), their type and reward for completing the task. The last option (Complete the Module?) is responsible for showing a screen when an adventurer have fully completed the module you created. This information will be useful for players who are not sure whether there is something more in the dungeon to find. Defeat boss quest type allows you to set few options. First one is obviously the quest name which can be modified as you want. Assign Quest allows you to assign the mission to a specific location. Below you will find the Boss Type option which allows you to select the boss that you want to place in the dungeon. You can pick a predesigned template created by the game developers or create your own monster. Information about creating your own characters can be found in the next subchapter. The last option is reward for completing the quest. Here you will not have many options, you must select a template provided by the authors of the game. If you mark the Reward Gold? option, after completing the quest all adventurers will also receive gold.

IMPORTANT! Each quest must be assigned to a location. If you create a quest (for example, boss defeat), you must open the location edit window and assign the quest in the Quests tab. If you won't do it, the quest will not appear in any of the previously created locations.

IMPORTANT 2! No quest can be started without using the give command. You assign this command to a NPC or an item. In order to make it possible for adventurers to complete such quest, select the place where they will receive it. It can be, for example, the first room of the dungeon. After walking to such room, place any item on the ground (or a NPC) and, by marking the object, select the Quests option. From the window that will appear pick the quest that you want to assign. For it to be clear and intuitive, always change the quest name to one of your own design.

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