Underhall | Chapter: The Catapults of Underhall Speellforce 2 SW Guide
Last update: 11 May 2016
Underhall
In Underhall you start with the party of your heroes and a small group of soldiers (tactics still the same). But later you are going to command the base, which must be expanded with many upgrades. You have to build a lot of defending towers and recruit a large army. Moreover, you will have the occasion to use mighty dwarven catapults. Take care of it, because enemy can easily destroy it. It would be great loss because catapults have great power and can destroy building and soldiers as well. You will also lead into the battle a group of powerful Ogres (but you can't recruit new ones). Take care of them - they are really battle machines. Do not lose them recklessly. The battle you are going to fight here is the biggest one you participated so far.
- The Portal to Underhall
2, 3, 4, 5, 6, 7. Journey Stones
8. The Portal to the mine
9. The Windhammer's ghost
10. The first lever
11. The second lever
12. Lela
13. Snow cat
14. The Heart of Niethalf
15. Iuan
16. The exit
17, 18. Petrified giant Ogres
19. The Battlefield/headquarter
20. The first line of defense
21. The Thane's camp
22. The road to Aman's base
23, 24. Beasts' bases
25. Aman the Ice Witch
When you're ready enter the portal to Underhall (1). You are introduced to the situation in the Dwarven city. A quest is given to you: enter the mine and find the exit to the city. Before you follow Jandrim, explore the nearest area. It will not take much time and you can find a few useful items. Now you may enter the portal leading to the mine (8). On the other side you meet Jandrim and a group of Dwarven soldiers. You may give orders to them. |
Quest solved: enter the mine
After a while you meet Jandrim's father ghost (9). He tells you his story and gives you a few quests: look for two levers that open the inner gates and activate them, steal the Heart of Niethalf from Iuan, search for the Thane and save him. Carry on then. Go to the East to the first lever (10). Destroy all groups of skeletons and gather treasures. You also face a few groups of ghosts. To kill them you have to lure them away from crystals that restore their energy. |
After a while you reach the first lever and a band of ghosts. Kill ghosts and switch the lever. Now go to the East and find the second lever (11). Once more kill all ghosts and switch the lever. |
Quest solved: find and switch two levers that open the inner gates
Before you go to the South try to explore the Northeast area. You can find imprisoned Lela 12) there. Talk to her and she tells you the way you can set her free. You are given a task: look for a small animal in the area. Go back to the Dwarven city. At the Southwest corner you can find a snowcat (13). You receive a new quest: bring the snowcat to the Lela's prison. Go back to the mine. |
Quest solved (side quest): look for a small animal in the area
Bring the cat close to the sleeping guardian. The guardian run away giving you time to set Lela free. You receive next task: open the Lela's prison. Take items found in the guardian's den and open the cell. You are given a next quest: go back to Professor Twiddle. Before you do that finish your business in Underhall. |
Quest solved (side quest): bring the snowcat to the sleeping guardian
Quest solved (side quest): open the cell
Quest solved (side quest): save Lela
March to the South killing all met groups of ghosts and skeletons. Collect crystals and items found in chests. There is a group of skeletons led by strong Iuan's servant. Kill them all and your reward is the Heart of Niethalf (14). You are given a next task: bring the Heart of Niethalf to Windhammer. He is waiting nearby, next to the great gates. |
Quest solved: steal the Heart of Niethalf
Give the artifact to Windhammer. Now the ghost is ready for the final fight with Iuan. Next quest is given to you: help Windhammer to destroy Iuan (15). Go to the South and participate in the battle. With help from Winhammers and Dwarven soldiers, you can win quite easily. After the battle talk to Windhammer last time. He gives you next quests: leave the mine, look for scattered forces and reunite them around you, use the Heart of Niethalf to revive petrified Giants. Talk to Jandrim and he tells you the story of Iuan and Aman. Leave the mine by the Eastern gate (16). |
Quest solved: help Windhammer to destroy Iuan
Near the gate you can find a pair of petrified giants (17). Revive them and this way you get powerful allies. Now it's time for cleansing the town from beasts. Look for imprisoned Dwarven soldiers. |
From time to time you meet imprisoned soldiers. Try to set them free. Be careful because a watchtower and a group of beasts always guard prisons. Go to the East and follow the path leading upward. You can find two petrified giants there. Revive them (18). Now get back to the town to recapture all Dwarven soldiers. |
Quest solved (side quests): revive petrified giants
Near the place you found petrified giants there is a great battle raging - men fighting against beasts (19). Help the defenders and this way you accomplish Windhammer's task. Now talk to the leader of soldiers. You are given new tasks: build a defense against the beasts, and send riders to the Thane's camp. Order workers to gather materials. Do not wait inactive. While building towers try to attack beasts. The group consisted of heroes, giants and few soldiers should attack camps to the North from your headquarter (19). In the meantime build a Castle in your base. |
Quest solved: reunite scattered forces and cleanse the city
When you destroy Northern camps move your soldiers to the West. But before you enter the mountains recruit a group of Mounted Crossbowman. It's time for a serious offensive. Attacking the base defended by Lizards and Harpies (20) is extremely difficult because it's guarded by lots of towers. Order your giants to destroy towers, let Mounted Crossbowman to fight Harpies. Your heroes should support giants and crossbowman as well. When you destroy the first line of Ice Witch's defense, send riders to the Thane Wulfgar's base (21). Since now you may use Dwarven units (especially catapults). Now spend some time for fortifying your headquarter. There are two camps of beasts that try to destroy your base. You should build a few towers and recruit a group of defenders. Now try to attack the main camp of Ice Witch. |
Quest solved: send riders to Dwarven camp
Quest solved: find and save Thane
Quest solved: fortify your base
Aman fortified the way to her base with a line of defensive towers (22). Use Dwarven catapults to destroy towers. Be careful and do not let your opponent to destroy catapults. Move your army to the North and destroy a large base (23) and the next one to the West (24). Do not hurry, take care of catapults. This way you may reach the Ice Witch (25) without losing many soldiers. Aman is guarded by a group of Frost Golems. Be ready for a tough fight, even your army doesn't guarantee an easy victory. After the battle talk to Thane and Jandrim. Dwarves will support you in your battle against the Orcs. New quest is given to you: talk to Einar in Sevenkeeps. Your mission in Underhall is done. |
Quest solved: destroy Aman the Ice Witch
Following quests are done:
The Sobering Up Potion: get a sobering up potion that will help Jandrim
The Ambassador of the Dwarves: talk to Jandrim Windhammer
In the Home of the Dwarves: revive the portal to Underhall and travel through it
Ruler of Underhall: rescue the ruler of the Dwarves
A Friend: talk again to the general Einar in Sevenkeeps
Utrecht: talk to your bailiff Utrecht in Westguard
Westguard: Red Plague: destroy Demons that attacked the Westguard
Westguard: Reconstruction: repair damaged buildings
Westguard: Utrecht's Wishes: build the Blacksmith, the Laboratory and the Altar of Life
Westguard: The Guard in the Westguard: recruit twenty soldiers and build five towers
Westguard: Construction of a Well: order Warrad to build a well and provide him with materials
The Dying Portals: give magic books to the Master Askan
The Iron Falcons: find out more about the Iron Falcons and their armors
Sanctuary of Light: cleanse the Sanctuary of Light
Observation: unmask followers of the Cult in Sevenkeeps
Herbs for Galius: gather a few medicinal herbs for Galius
Strange Chest: find a way to open a magic chest
Spidersilk: gather a few varieties of spidersilk for Odger
Monsters in the Quarry: clear the Quarry of Golems
The Right Twist - The Professor: help Professor to recover information about stonebreakers from Underhall
The Petrified Giant: use the Heart of Niethalf to revive petrified giants