Norimar (3) | Chapter: Nightsong and the Message for the King Speellforce 2 SW Guide
Last update: 11 May 2016
Now go straight to the city. Ortbrandt awaits you. At the beginning things don't look good. Situation changes with arrival of a messenger who warns Ortbrandt about Shadow's army coming. Ortbrandt gives you a new quest: use the Horn of the Falcons to block the passage to the Iron Fields. It causes an avalanche that delays march of Shadows. Since now you can lead your first army. You can recruit simple soldiers only, so tactics is still the same.
Now you command a group of mounted crossbowmen. Gather soldiers and go quickly to the pass through the mountains. Don't stop to fight with Shadow Warriors. You must reach the horn (13) as soon as possible. |
Use the horn. Cliffs fall down blocking the way. Now you may start killing enemies. You receive next quest: get back to the town, report to the baron and continue your main mission. |
Quest solved: use the Horn to block the passage
Get back to the Ortbrandt's fortress. Kill all met groups of Shadow Blades. There is Uland standing on a main yard (14). Tell him Solveig sent you. Uland rewards you: choose one of three weapons. Continue a conversation. You receive a next task: track down the hidden children Inga and Rolf Cyclops dog joins your party to trail the missing. There are few merchants nearby, check their offer and sell not needed stuff. Go to the baron Ortbrandt (15). |
Quest solved (side quest): bring news to Uland.
By the way you meet Hedwig (16). Talk to her. Magistra offers a quest: you are to kill Inga and Rolf. Heroes reject the offer. You receive a next quest: stop Hedwig's game. Go to the baron standing in the center of the citadel. |
Report to the baron. Tell about Magistra's betrayal. Ortbrandt supports your mission and gives you a letter to the King. Before he lets you go away you are given a few quests: arrest Hedwig, escort the supply unit to Lyraine, and seal the Vault of the Undead. Start with Magistra. |
Quest solved: go back to the town and report to the baron.
Quest solved (side quest): tell Ortbrandt about Hedwiga's betrayal.
Get back to the Magistra and talk to her. Hedwiga is not going to surrender, she summons The Cruel Ones and attacks you. You have to kill her. Get back to Ortbrandt and say what happened. Now you may continue a journey. |
Quest solved (side quest): arrest the Magistra Hedwig.
It's time to go to the camp where you establish your headquarter. Leave the town through the Southwest gate and go along a path. Follow Falkmar. After a while you reach the camp (17). You can find here another Journey Stone and a few buildings. You receive a quest: escort Falkmar to the King's Court. Recruit a group of mounted crossbowman. Order workers to gather some materials and recruit troops. When you're ready march along the path leading West. Falkmar joins you. |
Go West killing enemies. After a while you can see first Undead's buildings (next to the watchtower) (18). Destroy everything and fire starts burning. Take a treasure and carry on. The path leads you to the valley. There are few Skeleton Archers standing on cliffs, kill them with Crossbowman. Let your heroes to fight with approaching groups of Revenants. Mounted Crossbowman are very useful when you have to destroy buildings. They can shoot from the valley. |
Follow the path and destroy Skull Towers. Be prepared for fighting Undead troops (including Skeleton Knights). This way you recapture the next watchtower (19). |