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Spellforce 2: Shadow Wars Game Guide by gamepressure.com

Spellforce 2: Shadow Wars Game Guide

Table of Contents

Norimar (4) | Chapter: Nightsong and the Message for the King Speellforce 2 SW Guide

Last update: 11 May 2016

Be consequent on attacking with Crossbowman - Norimar (4) - Chapter: Nightsong and the Message for the King - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Be consequent on attacking with Crossbowman. This way you can destroy all buildings and enemies. Recruit new soldiers in the headquarter if you need to. Recapturing watchtowers (20, 21), and destroying Skull Towers, you trail a blaze to the caravan.

After a while you face a group of Undead scouts - Norimar (4) - Chapter: Nightsong and the Message for the King - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

After a while you face a group of Undead scouts. Attack them with the crossbowmen and kill as many as you can. If some manage to escape do not follow them for too long. Scouts run straight to the Vault of the Undead (22), and a frontal attack is not a good idea.

Prepare your crossbowmen and lure the Undead to a valley - Norimar (4) - Chapter: Nightsong and the Message for the King - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Prepare your crossbowmen and lure the Undead to a valley. Tactics still the same. Leave Thur - the chief of the Undead - for an end. When defeated he leaves a magic salt that is needed to seal the Vault of the Undead's entrance. The fight is not easy, remember to resurrect killed heroes. Wait with the ritual until you kill all Revenants and Skeletons. Then, order the crossbowman to shoot at Thur, and in a meantime try to resurrect heroes.

Approach to the Vault of the Undead - Norimar (4) - Chapter: Nightsong and the Message for the King - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Approach to the Vault of the Undead. Use the salt to seal the gate. Now loot chests. The Undead quest is done. Continue your journey. The Falkmar's caravan moves to the portal. Let them go without escort, there are no troubles anymore. Now you have to track Inga and Rolf.

Quest solved: seal the Vault of the Undead

Go along the path leading upwards - Norimar (4) - Chapter: Nightsong and the Message for the King - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Go along the path leading upwards. Cyclops finds a track. Follow the dog but beware of big spiders, wolves and bears. You meet Rolf (23). Talk to him and he points out Inga's place. Send the boy to the town and continue a journey.

After a while you meet Gurak and his Storm Beasts (24) - Norimar (4) - Chapter: Nightsong and the Message for the King - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

After a while you meet Gurak and his Storm Beasts (24). Kill them all and loot their camp Carry on.

Near the Gurak's camp there is Inga waiting (25) - Norimar (4) - Chapter: Nightsong and the Message for the King - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Near the Gurak's camp there is Inga waiting (25). Talk to her. You are given a next quest: take a message from children to their father, the merchant Alwin in Rushwater Downs. The girl gives you the wand of Magistra Hedwig. Send Inga to the town and go to the portal where Falkmar awaits.

Quest solved (side quest): find Inga and Rolf

Approach to the portal (26) - Norimar (4) - Chapter: Nightsong and the Message for the King - Spellforce 2: Shadow Wars - Game Guide and Walkthrough

Approach to the portal (26). Follow Falkmar and his caravan. You are teleported to Rushwater Downs.

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