Rushwater Downs | Chapter: Nightsong and the Message for the King Speellforce 2 SW Guide
Last update: 11 May 2016
1. The portal to Norimar
2, 3, 4, 5, 6. Journey Stones
7. Grunt and his troops
8. The ambush
9. Matricus
10. The Camp, your Headquarter
11. The Connach village, Osal shaman
12. The Orc's camp
13. Alwin
14. Berengar
15. Letho Grey
16. The fermentation container
17. Doctor Mauser
18. The old Order's Stronghold
19. The portal to Sevenkeeps
In Rushwater Downs you can lead a bigger army, but still consisted of basic units. You have to take care of your base - use the defensive tactics and built a lot of towers. You have to be ready for quick action and fighting in two places at once. You are going to attack enemy's fortifications. It's a good idea to destroy defensive towers first and then enemy's soldiers. You also have to master using your hero's spells and skills.
You lead the caravan through the portal (1), but it's not the end. You receive a next quest: break through the Clan's sieging lines around Lyraine. Follow a path and activate a Journey Stone. |
Follow a path, destroy all groups of mercenaries. Beware of a strong group defending a bridge (7). Their leader Grunt is extremely powerful. It's a good idea to treat him with a spell before a melee fight. With a little help from soldiers it should be OK. The next group waiting just after the bridge is not so tough. Remember to search the remains. |
There is an ambush in the valley. A few Bowman stands on cliffs (8). You have to eliminate them before the caravan reaches the valley. The best way is to attack them with your own crossbowman. Do not attack all of them at once. Try to remove them one after another. Let Lya to heal your men. Its rather slow way of fighting but very effective. |
You can see the town at last. There is only one battle to fight: help the defenders to destroy mercenaries besieging the town. You receive a next quest: talk to the Master Matricus. You can find him in the citadel standing on the hill. Now you may enter the city. |
Quest solved: break through the Clan's sieging lines around Lyraine
Quest solved: escort supply unit to Lyraine
Quest solved: escort Falkmar to Lyraine
Go through the city heading West. You can visit merchants if you wish. On the West side of Lyraine there is a castle standing on the top of the hill, and a next Journey Stone as well. You can find Matricus over there (9). Talk to him. You receive next tasks: prevent the Clans' troops taking over Lyraine; destroy the camp of Iron Storm Clan. Do not let to set free imprisoned Orc Shaman - Osal. Go east to the soldier's camp (10). Order workers to gather some materials, recruit new ones and send them to work. Move soldiers to the watchtower to look out Orcs coming. Send your heroes to the south, to Connach village. They have to keep an eye on the shaman (11). |
Quest solved: find the Master Matricus.
Before you reach the village destroy the band of Orcs blocking a way. There are also wolves nearby but it's not a dangerous enemy for you. When you reach Connach don't let Orcs to set the shaman free. But you still have to care for your Headquarter, it's constantly attacked by Orcs' troops. There must be strong group of your soldiers stationing in the Headquarter. Let your heroes to defend Connach and at the same time make your camp stronger: gather materials, build structures and recruit soldiers. Be sure that you have built few watchtowers. It's necessary for you to survive Orc's assaults. |