Sevenkeeps | Chapter: Nightsong and the Message for the King Speellforce 2 SW Guide
Last update: 11 May 2016
In Sevenkeeps you may lead a little squad of soldiers. These are the basic units so do not change your tactics.
- The portal to Rushwater Downs
- King Ulf
- The University
- Dwarven Ambassador
- The Priest's District
- The Sanctuary of Light
- The Marketplace
- The Spider Lair
- The Crafters Quarter
- The Quarry
- The portal to Underhall
- The Silent Glade
- The Spring Keeps
- The Arcanum of the Magicians
- The Garrison of the Militia
- The Bandits' Camp
- Lemuel
- The portal to Dun Mora
- The Hagard's hideout
- The portal to Westguard
Next to the portal there is Gertbrandt standing. Talk to him, he shows you the way to the King's court and tells about the plague. Explore the nearest area and then follow the path. Beware of Sand Spiders and Large Hornets. Warning! There are a lot of quest items in Sevenkeeps. You have to be careful twice as usual. Always check if there are any items left in the area and in the town as well. |
Grounds around the town are infested with monsters. There is a cave inhabited by a group of Swamp Spiders. Do not enter the cave, try to lure a small group of beasts outside. Destroy following groups until you kill them all. Remember about using offensive spells. When you're done continue a journey. |
Just next to the town's main gate there is a lair of mighty Sister Silverweb. You have to be careful: when defeated, Spider breeds a horde of smaller spiders. Kill them all and enter the city. Do not stop to talk to citizens, just go straight to the King Ulf. Falkmar helps you to go through a guard. But your party leaves you. |
Talk to the King, courtiers and Nightsong. Unfortunately the audience does not finish well - the King makes you his fiefdom but does not support your demands. You have to look for allies in some other places. You receive a next quest: talk to the General Einar. He stands just next to the King. He tells you that the only way to get back to Iron Fields is to destroy the Orcs' fortress standing on your way. To do that you have to ask Dwarves and Elves for help. You receive a next quest: talk to Jandrim Windhammer, the dwarven ambassador. You may use a Journey Stone to reach Jandrim. |
Quest solved: reach the King's court in Sevenkeeps
Quest solved: talk to the general Einar
Quest solved: escort Nightsong to the King's court
Quest solved: escort Falkmar to the King's court
This is the end of the second chapter. The following quests are done:
Nightsong and the Message for the King: accompany Nightsong to the King of Highmark and ask the King for help
The Supply Unit: bring the supply unit to Rushwater Downs. Destroy the Undead and seal the Vault of the Undead
Rescue for Lyraine: break through the Clan's sieging lines around Lyraine
Falkmar: escort Falkmar to Lyraine, and then to the King's court in Sevenkeeps
To Norimar: find the portal leading to Norimar
On the Way to the Falcons of Norimar: go to the castle of Falcons and talk to the baron Ortbrand
To Sevenkeeps: go through the portal to Sevenkeeps
The Horn of the Falcons: use the horn of the Falcons to block the passage to the Iron Fields
Master Matricus: talk to Matricus it the castle in Lyraine
Against the Iron Storm: defend the town of Lyraine and fight back attackers
Return to Matricus: return to Matricus
The old Order Stronghold: find the old Order Stronghold and look for the Portal Stone
The King of Highmark: obtain an audience with the King Ulf
A Friend: talk to the general Einar
Osal: prevent the Clan to free the imprisoned Orc Shaman
Rottgar's Letter: take Rottgar's letter to Solveig
The Wards: track down Inga and Rolf
The Iron Falcons: look for Berengar's missing armor
The Grey Family - Letho: help Letho Grey to find his peace
Traitors in Falcon Castle: put a stop to the traitor Hedwig's game