Stalker / Chakram Dancer | The Dungeon units Heroes VI - Shades of Darkness Guide
Last update: 11 May 2016
Stalker
Statistics:
Attributes:
- Disciple of Malassa: gives 10% resistance to Dark Magic, but also lowers the resistance to Light Magic by 10%. Healing spells deal damage to enemy Dungeon units.
- Curse of Shadow: the attacked enemy loses 1 point of movement. Lasts for: 3 turns.
- Living: this unit can be healed and revived. It's resistant to morale-influencing effects.
Chakram Dancer
Statistics:
Attributes:
- Whirling Death: the projectiles launched by the Dancer follows a parabolic path, hurting both enemies and allies. Cooldown time: 1 turn.
- Disciple of Malassa: gives 10% resistance to Dark Magic, but also lowers the resistance to Light Magic by 10%. Healing spells deal damage to enemy Dungeon units.
- Curse of Shadow: the attacked enemy loses 1 point of movement. Lasts for: 3 turns.
- Living: this unit can be healed and revived. It's resistant to morale-influencing effects.
Description:
Stalkers are the first ranged units which you can use. They can deal considerable damage, additionally slowing down the enemy with Curse of Shadow, allowing you to keep him at distance and have more time to attack. Later in the game you will gain access to Chakram Dancers, capable of damaging multiple enemies at the same time with Whirling Death. Unfortunately this attack can as well hurt your own unit, therefore using it requires perfect placement of units on the battlefield. The biggest flaw of Stalkers and Chakram Dancers is their very low health. A couple accurate attacks will deprive you of your main attack forces.