Minotaur / Minotaur Guard | The Dungeon units Heroes VI - Shades of Darkness Guide
Last update: 11 May 2016
Minotaur
Statistics:
Attributes:
- Preemptive Strike: the Minotaur leads out a counterattack before the enemy hits.
- Disciple of Malassa: gives 10% resistance to Dark Magic, but also lowers the resistance to Light Magic by 10%. Healing spells deal damage to enemy Dungeon units.
- Fighting Spirit: each attack lead out by the Minotaur increases his morale by 6 points until the limit of 30. This effect can't be activated with retaliation and cannot be dispelled.
- Living: this unit can be healed and revived. It's resistant to morale-influencing effects.
Minotaur Guard
Statistics:
Attributes:
- Mighty Slash: the Minotaur Guard attack the enemy dealing normal damage and avoiding retaliation. Slower targets are pushed back by two fields. Cooldown time: 2 turns.
- Preemptive Strike: the Minotaur Guard leads out a counterattack before the enemy hits.
- Disciple of Malassa: gives 10% resistance to Dark Magic, but also lowers the resistance to Light Magic by 10%. Healing spells deal damage to enemy Dungeon units.
- Fighting Spirit: each attack lead out by the Minotaur Guard increases his morale by 6 points until the limit of 30. This effect can't be activated with retaliation and cannot be dispelled.
- Living: this unit can be healed and revived. It's resistant to morale-influencing effects.
Description:
Minotaurs and Minotaur Guards are one of the most resistant units of the Dungeon. They are rather slow and have low initiative, but thanks to their size and Preemptive Strike they are great for blocking narrow paths on the battlefield. Minotaur Guards additionally have to Mighty Slash sill which lets them push back smaller enemy units. It's best used to protect your ranged units from enemy marauders.