Faceless / Faceless Puppeteer | The Dungeon units Heroes VI - Shades of Darkness Guide
Last update: 11 May 2016
Faceless
Statistics:
Attributes:
- Attack: Attacks a chosen squad and holds position. Cooldown time: 1 turn.
- Shadow Strike: Faceless avoid retaliation.
- Disciple of Malassa: gives 10% resistance to Dark Magic, but also lowers the resistance to Light Magic by 10%. Healing spells deal damage to enemy Dungeon units.
- Living: this unit can be healed and revived. It's resistant to morale-influencing effects.
Faceless Puppeteer
Statistics:
Attributes:
- Mind Leash: the Puppeteer takes over control of an enemy squad for two turn. If the victim is damaged, the effect is dispelled. It can be used once per battle.
- Dark Purge: the next attack of the Faceless Puppeteer dispells all positive effects on a given target. Cooldown time: 3 turns.
- Attack: Attacks a chosen squad and holds position. Cooldown time: 1 turn.
- Shadow Strike: Faceless Puppeteers avoid retaliation.
- Disciple of Malassa: gives 10% resistance to Dark Magic, but also lowers the resistance to Light Magic by 10%. Healing spells deal damage to enemy Dungeon units.
- Living: this unit can be healed and revived. It's resistant to morale-influencing effects.
Description:
Faceless are a great addition to the Dungeon army. They are fast and not very durable, capable of instantly moving throughout the battlefield. Masters of "hit and run" thanks to the shadow strike will never receive retaliation, while their long range lets them attack enemy from far away. Faceless Puppeteers can also dispel positive effects on a chosen enemy and, what's most important, Mind Leash an enemy group. This skill lets them, e.g. move the enemy forces to the first line of attack or block powerful enemy strike forces.