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Might & Magic: Heroes VI - Shades of Darkness Game Guide by gamepressure.com

Might & Magic: Heroes VI - Shades of Darkness Game Guide

Table of Contents

Map 3: underground, locations | Mission 2: The Call of Malassa - maps Heroes VI - Shades of Darkness Guide

Last update: 11 May 2016

1 - Revelation Crystal (Gives the hero a permanent +1 magic defence bonus - Map 3: underground, locations - The Dungeon campaign, mission 2: maps - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

1 - Revelation Crystal (Gives the hero a permanent +1 magic defence bonus. The Hero can use this object only once)

2 - Blind Maiden (increases the hero's destiny by 5 during the next battle. The hero can use this object once per battle)

3 - Armoursmith (Gives the hero a permanent +1 defence bonus. The hero can use it only once)

4 - Stable (Increases the hero's movement points by 5. Can be used once per week)

5 - Stone of Enlightment (Gives the hero 2500 EXP. The hero can use it only once)

6 - Ominous Chasm (Increases the weekly creature growth rate)

7 - Dragon Vein (Regenerates the hero's mana completely. The hero can use this object once per week)

8 - War Ancient (Increases the hero's Leadership and Destiny by 5 in the next battle, additionally gives 5 movement points. The hero can use it once per battle)

9 - Mother Earth Shrine (Increases the health of all units in the hero's army by 10%. The hero can use this object once per battle)

10 - Dispel Magic Shrine (The hero's army gains magic immunity for the first 3 turns of battle. The hero can use this object once per week)

11 - Dark Elves post (It's guarded by enemy units - after defeating them, the hero will gain a precious treasure or will be joined by a squad of friendly units)

12 - Conflux Orb (lets you leave messages for other players)

13 - Arena (After defeating the guards, gives a permanent +2 bonus to might power or might defence. After the fight, the units that the player lost are revived)

14 - Dark Spire (Increases the weekly creature growth rate)

15 - Soul Venom pot (Enemy units start the battle being poisoned. Therefore, they will receive 50 damage each turn and their initiative will be lowered by 5. The effect lasts for 3 turns. The hero can use this object once per week)

16 - Weaponsmith (Permanently increases the hero's might power by 1. The Hero can use this object only once)

17 - Dead Field (All enemy living creatures deal 10% less damage in the next battle and have 10% less life. The hero can use this object once per battle)

18 - Crystal of Power (Gives a permanent +1 bonus to magic power. The hero can visit this object only once)

19 - Chaos Wave (During the next battle, an AI-controlled monster will appear and eat a random enemy units. In order to free it, the enemy will have to kill the creature. The hero can use this place only once)

20 - Lava broad (Increases the weekly creature growth rate)

21 - Altar of Destruction (All enemy creatures will be hit by a meteor at the beginning of the next battle. The hero can use is once per week)

22 - Town

23 - Fort

R - Ore Mine (Gives 2 ores a day)

K - Crystal Mine (Gives 1 crystal a day)

Z - Gold Mine (gives 1000 gold a day)

X1, X2, X3 - surface exit

P1, P2, P3 - two-way portals

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