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Might & Magic: Heroes VI - Shades of Darkness Game Guide by gamepressure.com

Might & Magic: Heroes VI - Shades of Darkness Game Guide

Table of Contents

Map 4: underground, locations | Mission 2: Faint Hope - maps Heroes VI - Shades of Darkness Guide

Last update: 11 May 2016

1 - Stone of Enlightment (Gives the hero 2500 EXP - Map 4: underground, locations - Mission 2: Faint Hope - maps - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

1 - Stone of Enlightment (Gives the hero 2500 EXP. The hero can use it only once)

2 - Dispel Magic Shrine (The hero's army gains magic immunity for the first 3 turns of battle. The hero can use this object once per week)

3 - Dragon Vein (Regenerates the hero's mana completely. The hero can use this object once per week)

4 - Arena (After defeating the guards, gives a permanent +2 bonus to might power or might defence. After the fight, the units that the player lost are revived)

5 - Stable (Increases the hero's movement points by 5. Can be used once per week)

6 - Dark Elves outpost (Guarded by enemy forces - after defeating them, the hero will receive a precious treasure or will be joined by a group of friendly creatures)

7 - War Ancient (Increases the hero's Leadership and Destiny by 5 in the next battle, additionally gives 5 movement points. The hero can use it once per battle)

8 - Blind Priestess (Give the hero a +5 destiny bonus during the next battle. The hero can use it once per battle)

9 - Revelation Crystal (Gives the hero a permanent +1 magic defence bonus. The Hero can use this object only once)

10 - Mother Earth Shrine (Increases the health of all units in the hero's army by 10%. The hero can use this object once per battle)

11 - Weaponsmith (Permanently increases the hero's might power by 1. The Hero can use this object only once)

12 - Conflux Orb (lets you leave messages for other players)

13 - Sigil of Arkath (Gives a +5 defence and magic defence bonus to the end of the week. The hero can use is once per week)

14 - Dragon Utopia (Protected by Dragons, contains the rarest artefacts in the game)

15 - Shrine of the Seventh Dragon (This shrine lets the hero advance to the next level after paying 7 crystals and 11000 gold. The hero can use this object once per game)

16 - Soul Venom pot (Enemy units start the battle being poisoned. Therefore, they will receive 50 damage each turn and their initiative will be lowered by 5. The effect lasts for 3 turns. The hero can use this object once per week)

17 - Arcane Library (Gives the hero a 1-3 bonus to magic power or magic defence. The amount of points depends on the level of the hero [1-10: 1, 11-20: 2, 21-30: 3]. The Hero can use this object only once)

18 - Dragon Nexus (Doubles the hero's mana. The hero can use this object once per week)

X2 - surface entrance

P2 - one-way portal (entrance in the west, exit in the middle map)

T - Sawmill (Gives 2 wood per day)

R - Ore mine (Gives 2 ores per day)

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