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Might & Magic: Heroes VI - Shades of Darkness Game Guide by gamepressure.com

Might & Magic: Heroes VI - Shades of Darkness Game Guide

Table of Contents

Map 2: surface part 1, locations | Mission 3: Shroud of the Past World - maps Heroes VI - Shades of Darkness Guide

Last update: 11 May 2016

1 - Water Elemental Shrine (During the next battle, all friendly creatures will receive the water armor spell when attacked) - Map 2: surface part 1, locations - Mission 3: Shroud of the Past World - maps - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

1 - Water Elemental Shrine (During the next battle, all friendly creatures will receive the water armor spell when attacked)

2 - Ice Pearl Shrine (+10 initiative to the end of the week. The hero can use this object once per week)

3 - Observatory (Unveils a big area around the building)

4 - Warmen Guardhouse (After each battle the hero gets a bonus to movement points for each building possessed; +3 for the first one, +2 for the second, +1 for each further)

5 - Arcane Library (Gives the hero a 1-3 bonus to magic power or magic defence. The amount of points depends on the level of the hero [1-10: 1, 11-20: 2, 21-30: 3]. The Hero can use this object only once)

6 - Dragon Vein (Regenerates the hero's mana completely. The hero can use this object once per week)

7 - Stone of Enlightment (Gives the hero 2500 EXP. The hero can use it only once)

8 - Crystal of Power (Gives a permanent +1 bonus to magic power. The hero can visit this object only once)

9 - Mother Earth Shrine (Increases the health of all units in the hero's army by 10%. The hero can use this object once per battle)

10 - Blind Priestess (on sea) (Give the hero a +5 destiny bonus during the next battle. The hero can use it once per battle)

11 - Revelation Crystal (Gives the hero a permanent +1 magic defence bonus. The Hero can use this object only once)

12 - Reverie Shrine (Gives a +10 initiative and + 5 might bonus for the course of the next battle. The hero can use it once per battle)

13 - Elemental Gate (Lets you recruit Elementals)

14 - Dragon Nexus (Doubles the hero's mana. The hero can use this object once per week)

15 - Conflux Orb (lets you leave messages for other players)

16 - Crypt (Increases the weekly creature growth rate)

17 - Lighthouse (Increases the number of movement points on sea)

18 - Shipyard (Lets you build a ship for 10 wood and 2500 gold)

19 - Barbarian Camp (Guarded by enemy forces - after defeating them, the hero will receive a precious treasure or will be joined by a group of friendly creatures)

20 - Armoursmith (Gives the hero a permanent +1 defence bonus. The hero can use it only once)

21 - Dispel Magic Shrine (The hero's army gains magic immunity for the first 3 turns of battle. The hero can use this object once per week)

22 - Stable (Increases the hero's movement points by 5. Can be used once per week)

23 - War Ancient (Increases the hero's Leadership and Destiny by 5 in the next battle, additionally gives 5 movement points. The hero can use it once per battle)

24 - Weaponsmith (Permanently increases the hero's might power by 1. The Hero can use this object only once)

25 - Shrine of the Seventh Dragon (This shrine lets the hero advance to the next level after paying 7 crystals and 11000 gold. The hero can use this object once per game)

26 - Arena (After defeating the guards, gives a permanent +2 bonus to might power or might defence. After the fight, the units that the player lost are revived)

27 - Seat of the Invaders (Owner of this location received gold after each battle)

28 - Hell Forge (Gives a +5 bonus to might and magic power till the end of the week. The hero can use this object once per week)

29 - Dark Elves outpost (Guarded by enemy forces - after defeating them, the hero will receive a precious treasure or will be joined by a group of friendly creatures)

30 - Crashed Galleon (Guarded by enemy forces - after defeating them, the hero will receive a precious treasure or will be joined by a group of friendly creatures)

P1, P2, P3, P4, P5, P6, P7 - two-way portals

P8 - portal to Crag Hack's treasure

P9 - vortex to the next location

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