Map 2: surface part 1, locations | Mission 3: Shroud of the Past World - maps Heroes VI - Shades of Darkness Guide
Last update: 11 May 2016
1 - Water Elemental Shrine (During the next battle, all friendly creatures will receive the water armor spell when attacked)
2 - Ice Pearl Shrine (+10 initiative to the end of the week. The hero can use this object once per week)
3 - Observatory (Unveils a big area around the building)
4 - Warmen Guardhouse (After each battle the hero gets a bonus to movement points for each building possessed; +3 for the first one, +2 for the second, +1 for each further)
5 - Arcane Library (Gives the hero a 1-3 bonus to magic power or magic defence. The amount of points depends on the level of the hero [1-10: 1, 11-20: 2, 21-30: 3]. The Hero can use this object only once)
6 - Dragon Vein (Regenerates the hero's mana completely. The hero can use this object once per week)
7 - Stone of Enlightment (Gives the hero 2500 EXP. The hero can use it only once)
8 - Crystal of Power (Gives a permanent +1 bonus to magic power. The hero can visit this object only once)
9 - Mother Earth Shrine (Increases the health of all units in the hero's army by 10%. The hero can use this object once per battle)
10 - Blind Priestess (on sea) (Give the hero a +5 destiny bonus during the next battle. The hero can use it once per battle)
11 - Revelation Crystal (Gives the hero a permanent +1 magic defence bonus. The Hero can use this object only once)
12 - Reverie Shrine (Gives a +10 initiative and + 5 might bonus for the course of the next battle. The hero can use it once per battle)
13 - Elemental Gate (Lets you recruit Elementals)
14 - Dragon Nexus (Doubles the hero's mana. The hero can use this object once per week)
15 - Conflux Orb (lets you leave messages for other players)
16 - Crypt (Increases the weekly creature growth rate)
17 - Lighthouse (Increases the number of movement points on sea)
18 - Shipyard (Lets you build a ship for 10 wood and 2500 gold)
19 - Barbarian Camp (Guarded by enemy forces - after defeating them, the hero will receive a precious treasure or will be joined by a group of friendly creatures)
20 - Armoursmith (Gives the hero a permanent +1 defence bonus. The hero can use it only once)
21 - Dispel Magic Shrine (The hero's army gains magic immunity for the first 3 turns of battle. The hero can use this object once per week)
22 - Stable (Increases the hero's movement points by 5. Can be used once per week)
23 - War Ancient (Increases the hero's Leadership and Destiny by 5 in the next battle, additionally gives 5 movement points. The hero can use it once per battle)
24 - Weaponsmith (Permanently increases the hero's might power by 1. The Hero can use this object only once)
25 - Shrine of the Seventh Dragon (This shrine lets the hero advance to the next level after paying 7 crystals and 11000 gold. The hero can use this object once per game)
26 - Arena (After defeating the guards, gives a permanent +2 bonus to might power or might defence. After the fight, the units that the player lost are revived)
27 - Seat of the Invaders (Owner of this location received gold after each battle)
28 - Hell Forge (Gives a +5 bonus to might and magic power till the end of the week. The hero can use this object once per week)
29 - Dark Elves outpost (Guarded by enemy forces - after defeating them, the hero will receive a precious treasure or will be joined by a group of friendly creatures)
30 - Crashed Galleon (Guarded by enemy forces - after defeating them, the hero will receive a precious treasure or will be joined by a group of friendly creatures)
P1, P2, P3, P4, P5, P6, P7 - two-way portals
P8 - portal to Crag Hack's treasure
P9 - vortex to the next location