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Might & Magic: Heroes VI - Shades of Darkness Game Guide by gamepressure.com

Might & Magic: Heroes VI - Shades of Darkness Game Guide

Table of Contents

Assassin / Shade | The Dungeon units Heroes VI - Shades of Darkness Guide

Last update: 11 May 2016

Assassin

Statistics - Assassin / Shade - The Dungeon units - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

Statistics:

Attributes - Assassin / Shade - The Dungeon units - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

Attributes:

  • Shadow Cloak: if the Assassin doesn't attack for two turns, he becomes invisible. In this state, he cannot be seen by enemy units or heroes. Approaching the enemy, attacking or receiving damage will end the invisibility. The Assassin will automatically attack an enemy standing on the next field.
  • Backstab: attacking an enemy while invisible increases damage by 20% and protects you from counterattacks. The attack ends Shadow Cloak.
  • Malassa's apprentice: gives 10% resistance to Dark Magic, but also lowers the resistance to Light Magic by 10%. Healing spells deal damage to enemy Dungeon units.
  • Living: this unit can be healed and revived. It's resistant to morale-influencing effects.

Shade

Statistics - Assassin / Shade - The Dungeon units - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

Statistics:

Attributes - Assassin / Shade - The Dungeon units - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

Attributes:

  • Shadow Cloak: if the Shade doesn't attack for two turns, he becomes invisible. In this state, he cannot be seen by enemy units or heroes. Approaching the enemy, attacking or receiving damage will end the invisibility. The Shade will automatically attack an enemy standing on the next field.
  • Backstab: attacking an enemy while invisible increases damage by 20% and protects you from counterattacks. The attack ends Shadow Cloak.
  • Poisoned Blades: a poisoned enemy receives 1 damage point per turn (from dark magic) for each Shade creature and loses 5 initiative points. Lasts for 3 turns. Lasts for: 3 turns.
  • Disciple of Malassa: gives 10% resistance to Dark Magic, but also lowers the resistance to Light Magic by 10%. Healing spells deal damage to enemy Dungeon units.
  • Living: this unit can be healed and revived. It's resistant to morale-influencing effects.

Description:

Both Assassins and Shades have two basic roles in your army: reach unnoticed the most vulnerable enemy units and eliminate them with a single fast attack. Backstab linked with Shadow Cloak (and Poisoned Blades of the Shades) lets you move throughout the battlefield freely and deal enormous damage. You however have to look out, as these are basic units which don't have too much health. It's best to Shroud of Malassa right after attacking and move to a different part of the field. A big group of Shades or Assassins can very easily defeat even the strongest creature.

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