Shadow Lurker / Shadow Watcher | The Dungeon units Heroes VI - Shades of Darkness Guide
Last update: 11 May 2016
Shadow Lurker
Statistics:
Attributes:
- Spirit Form: Spirits have 50% resistance to all damage from the start of the battle to the first move.
- Harrowing Vision: Shadow Lurkers deal 20% systematic damage in a ranged attack (Dark Magic). Lasts for: 2 turns.
- Disciple of Malassa: gives 10% resistance to Dark Magic, but also lowers the resistance to Light Magic by 10%. Healing spells deal damage to enemy Dungeon units.
- Living: this unit can be healed and revived. It's resistant to morale-influencing effects.
Shadow Watcher
Statistics:
Attributes:
- Mind Probe: until the end of the battle the indicated squad receives 15% more damage. Mind Probe can be active on only one enemy at a time. Cooldown time: 2 turns.
- Spirit Form: Spirits have 50% resistance to all damage from the start of the battle to the first move.
- Harrowing Vision: Shadow Watchers deal 20% systematic damage in a ranged attack (Dark Magic). Lasts for: 2 turns.
- Disciple of Malassa: gives 10% resistance to Dark Magic, but also lowers the resistance to Light Magic by 10%. Healing spells deal damage to enemy Dungeon units.
- Living: this unit can be healed and revived. It's resistant to morale-influencing effects.
Description:
These units might at first seem much weaker than Stalkers. They deal noticeably lower damage and don't slow down the enemy. Despite that they have a few advantages. They are much more resistant than Stalkers thanks to the Spirit Form and can easily change targets - an enemy hit in the previous turn will still receive damage from the Harrowing Vision. The upgraded version of this unit, the Shadow Watcher, may additionally mark one of the enemy units with Mind Probe, thanks to which he will receive 15% more damage till the end of the battle. This skill is priceless when fighting the most powerful enemies.