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Might & Magic: Heroes VI - Shades of Darkness Game Guide by gamepressure.com

Might & Magic: Heroes VI - Shades of Darkness Game Guide

Table of Contents

Map 2: locations | Mission 1: A Selfish Prayer for Light - maps Heroes VI - Shades of Darkness Guide

Last update: 11 May 2016

1 - Crystal of Power (Gives a permanent +1 bonus to magic power - Map 2: locations - Mission 1: A Selfish Prayer for Light - maps - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

1 - Crystal of Power (Gives a permanent +1 bonus to magic power. The hero can visit this object only once)

2 - Stone of Enlightment (Gives the hero 2500 EXP. The hero can use it only once)

3 - grave /barracks (Increases the weekly creature growth rate)

4 - Dragon Vein (Regenerates the hero's mana completely. The hero can use this object once per week)

5 - Stable (Increases the hero's movement points by 5. Can be used once per week)

6 - Cemetery (lets you recruit Necropolis creatures)

7 - War Ancient (Increases the hero's Leadership and Destiny by 5 in the next battle, additionally gives 5 movement points. The hero can use it once per battle)

8 - Mother Earth Shrine (Increases the health of all units in the hero's army by 10%. The hero can use this object once per battle)

9 - Weaponsmith (Permanently increases the hero's might power by 1. The Hero can use this object only once)

10 - Conflux Orb (lets you leave messages for other players)

11 - Arena (After defeating the guards, gives a permanent +2 bonus to might power or might defence. After the fight, the units that the player lost are revived)

12 - Dispel Magic Shrine (The hero's army gains magic immunity for the first 3 turns of battle. The hero can use this object once per week)

13 - Revelation Crystal (Gives the hero a permanent +1 magic defence bonus. The Hero can use this object only once)

14 - Observatory (Unveils a big area around the building)

15 - Soul Venom pot (Enemy units start the battle being poisoned. Therefore, they will receive 50 damage each turn and their initiative will be lowered by 5. The effect lasts for 3 turns. The hero can use this object once per week)

16 - Town

17 - Fort

P1 - one-way portal with an exit (in the north)

T - Sawmill (Gives 2 wood per day)

R - Ore mine (Gives 2 ores per day)

K - Crystal mine (Gives 1 crystal per day)

Z - Gold mine (Gives 1000 gold per day)

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