Village Skirmish | Maps Heroes & Generals Guide
Last update: 11 May 2016
A very interesting map, which combines two different approaches. Point B, located in between the bases of the teams is covered in thick vegetation and separated from the sides by two rivers, while the A and C points are located in a vast, open space, which makes them perfect for bigger skirmishes, with the help of various types of equipment.
Additionally, there are semi-automatic rifles, as well as boxes with rocket launchers at the spawning points of both teams.
Points A and C
Both of those points are very similar. Both have buildings in which the infantry may find cover, and the control points itself can be captured without leaving the vehicles, which is a rare sight.
A very distinct characteristic of those locations is vast, open terrain surrounding them. It's a perfect battleground for both snipers, who can easily take out targets from the other side of the map, as well various vehicles, as the drivers won't have to worry about a sudden, "out of nowhere" attack.
Point B
A very unique place, even amongst all the other maps in the game. The control point itself is located in the ruins of a building, therefore it is covered by walls from every side. The ruins, in turn, are covered by extremely thick vegetation and numerous terrain obstacles. This makes this place a heavy infantry-oriented one, because most of the encounters are fought on close, medium at most distance - both snipers and tanks don't have anything to look for here, as the former group won't be able to see anyone from all those trees, while the latter one will be constantly attacked "from nowhere" by infantry equipped with rocket launchers (if they won't drive into a mine before that).
An interesting aspect of this place is the fact, that the control point can be captured without the need to enter the ruins itself - you don't have to risk yourself getting shot by an enemy waiting for you inside. The enemy, however, can be easily driven out of the cover provided by the ruins - the control point is surrounded by walls, but it lacks the roof, making it extremely easy to just throw a grenade inside and watch as the enemy either runs away, or is blown away.