Available classes | Development Heroes & Generals Guide
Last update: 11 May 2016
At the very beginning, you will be given three basic soldiers, each one for every side of the conflict. They will have an Infantryman character class, as well as a 0 rank. As you are collecting experience, the soldier you are using can be "retrained" to another character class, allowing him to gain access to additional equipment. Below you will find a table representing each class, coupled with total conversion costs, as well as the required level.
Class | Required Level | Price |
Infantryman | 0 | 2500 Credits / 99 Gold |
Tank Crewman | 3 | 22500 Credits / 299 Gold |
Fighter Pilot | 4 | 18750 Credits / 299 Gold |
Paratrooper | 7 | 19500 Credits / 299 Gold |
Recon | 9 | 17500 Credits / 299 Gold |
Infantryman
He can use the highest amount of different pieces of equipment. The Infantryman is the only one, besides the Recon, who can use sniper rifles. Additionally, as the only class in the whole game, he has a 10-point pool of equipment points, allowing him to bring a lot more stuff into the battlefield. The main task of the Infantryman is to capture and defend control / objective points.
The only flaw of the Infantryman is the lack of any "specialized" equipment, such as tanks, fighter planes, or the ability to deploy anywhere on the battlefield via a parachute.
Tank Crewman
A soldier who is the only one capable of controlling all types of tanks. It's also the most expensive character class in the game, both in the upgrade itself, as well as with buying equipment. He has a 6-point pool of equipment points, and his main task is to neutralize enemy (armored) vehicles.
The main drawback of the Tank Crewman is the limited access to equipment - he can't use Light Machine Guns, bolt-action and sniper rifles, as well as rocket launchers.
Fighter Pilot
As the name implies, this soldier focuses solely on using fighter planes. The main task of this character class is to neutralize enemy planes, as well as to eliminate ground targets, be it with the help of the on-board machine gun, or extremely powerful bombs. Just like the Tank Crewman, this soldier also has a 6-point pool of equipment points.
He has the same flaw as the Tank Crewman - limited access to equipment, such as Light Machine Guns, bolt-action and sniper rifles, as well as rocket launchers.
Paratrooper
The most mobile character class in the game. Aside from a LMG, it has no access to any paratrooper-only equipment, but he can deploy anywhere on the battlefield. Soldiers with this character class should focus on causing confusion in the ranks of the enemy thanks to their ability to appear literally anywhere on the battlefield. Like the rest of the classes (besides Infantryman), they have access to a 6-point pool of equipment points. Their main role is to capture distant, unprotected control points, as well as securing key positions on the map at the beginning of each battle.
Recon
The last, except the General, character class in the game. Together with Infantryman, it's the only class with the access to Sniper Rifles. Recon is a class perfectly suited for combat over immense distances, and it's also the living nightmare for every enemy infantryman. Recons have access to a 6-point pool of equipment points, and as the only class in the game they can use special recon vehicles.
Their major flaw is the inability to fight at close ranges - they are practically useless against enemies equipped with SMGs / LMGs. Additionally, their attacks are completely ineffective against enemy armored vehicles.