Combat badges | Development Heroes & Generals Guide
Last update: 11 May 2016
In this section you will find a table representing all the Combat Badges available in the game. It's divided into three different levels of Badges (Bronze, Silver and Gold), and contains the information about the effects of each and every of them on different ranks - some of the Combat Badges have only a single rank, which is why those will appear in the "Effect: Gold" column.
Name | Effect: Bronze | Effect: Silver | Effect: Gold |
Marathon Man | 15% Increase in sprinting time | 30% Increase in sprinting time | 45% Increase in sprinting time |
Heavy Set | Decreases the amount of damage your soldier takes by 5%. | Decreases the amount of damage your soldier takes by 10%. | Decreases the amount of damage your soldier takes by 15%. |
Nimble | 25% reduction in sound made while on foot. | 50% reduction in sound made while on foot. | 75% reduction in sound made while on foot. |
Quickdraw | Turn-Cone fire lowered by 10% | Turn-Cone fire lowered by 20% | Turn-Cone fire lowered by 30% |
Free Fall | - | - | Allows the Paratrooper to open his parachute manually. |
Para-Training | - | - | Automatically opens up the parachute before the soldier hits the ground. |
Scavenger | The ability to regain 50% ammunition after walking over dead enemies with the same gun type. | The ability to regain 75% ammunition after walking over dead enemies with the same gun type. | The ability to regain 100% ammunition after walking over dead enemies with the same gun type. |
Hoarder | +1 additional clip to the primary weapon. | +2 additional clip to the primary weapon. | +3 additional clip to the primary weapon. |
Ghillie | Decreases the time an enemy marker stays on your soldier to 7 seconds. | Decreases the time an enemy marker stays on your soldier to 5 seconds. | Decreases the time an enemy marker stays on your soldier to 1 seconds. |
Camouflaged | After killing the enemy, he won't see the standard killcam - the enemy won't be able to see from where the shot has taken. | ||
Fast Reload | 10% increased reload speed. | 20% increases reload speed. | 40% increased reload speed. |
Dead-Eye | 20% Reduction in time required in order to "focus" the crosshair. | 33% Reduction in time required in order to "focus" the crosshair. | 50% Reduction in time required in order to "focus" the crosshair. |
Pointer Quick Fire | +25% hip-fire accuracy. | +50% hip-fire accuracy. | +75% hip-fire accuracy. |
Tight Grip | Decreases weapon recoil by 25%. | Decreases weapon recoil by 50%. | Decreases weapon recoil by 75%. |
Grenadier | +5% additional damage from explosives. | +10% additional damage from explosives. | +15% additional damage from explosives. |
Dynamite Lover | +1 Grenade / Mine. | +2 Grenades / Mines. | +3 Grenades / Mines. |
Iron Fist | +7.5% additional damage when fighting against enemy armored vehicles. | +15% additional damage when fighting against enemy armored vehicles. | +25% additional damage when fighting against enemy armored vehicles. |
Car Thief | 25% faster unlock of cars. | 50% faster unlock of cars. | 75% faster unlock of cars. |
Driver | 25% faster start up on vehicles. | 50% faster start up on vehicles. | 75% faster start up on vehicles. |
Infantry Fist | +7.5% additional damage when fighting terrain vehicles. . | +15% additional damage when fighting terrain vehicles. . | +25% additional damage when fighting terrain vehicles. . |
Aircraft Thief | 25% faster unlock of enemy airplanes. | 50% faster unlock of enemy airplanes. | 75% faster unlock of enemy airplanes. |
Airborne | 25% faster start up of planes. | 50% faster start up of planes. | 75% faster start up of planes. |
Bombs Away | +1 additional bomb carried by a fighter plane. | +2 additional bombs carried by a fighter plane. | +3 additional bombs carried by a fighter plane. |
Flak Jacket | 10% reduction of damage done to a fighter pilot from an Anti-Aircraft gun. | 20% reduction of damage done to a fighter pilot from an Anti-Aircraft gun. | 30% reduction of damage done to a fighter pilot from an Anti-Aircraft gun. |
Tanker | 10% faster start up of enemy tanks. | 20% faster start up of enemy tanks. | 30% faster start up of enemy tanks. |
Gunner | 10% reduced time required in order to reload a tank cannon. | 20% reduced time required in order to reload a tank cannon. | 30% reduced time required in order to reload a tank cannon. |
As you can see, there's certainly a lot of things to consider. You have to find something for yourself, as there are no "the best of the best" Combat Badges - each and every one of them is crucial in a way. The Camouflage ribbon deserves special attention. Upon activation, it disables the Killcam mechanic whenever you kill an enemy, which is extremely crucial for classes focusing on stealth and attacking enemies from the flank (Recon is perfectly suited for that), or a different one called Flak Jacked, which increases the amount of damage a fighter pilot takes by 30%.
It's worth to try out every possible combination and select those, which are going to be effective for you - remember, restrain from using, for instance, the Aircraft Thief Combat Badge when you aren't even using a fighter pilot.