Ribbons | Development Heroes & Generals Guide
Last update: 11 May 2016
Besides collecting experience points for your soldiers, the game allows you to acquire them in order to develop Ribbons. A Ribbon is, basically, a reward for doing particular, important activities in the game - from taking control over control points and travelling with the help of certain vehicles, to eliminating your enemies by using different weapons.
There's a total of 22 different Ribbons in the game, which are associated with practically every activity in the game. Ribbons, without the obvious satisfaction, serve the purpose of unlocking most of the pieces of equipment available in the game, as only a small portion of it will be unlocked upon advancing your soldiers in ranks.
While doing the said activities, you will develop Ribbons associated with them - you can develop each one of them up to a maximum 12th rank. Gaining experience to a given Ribbon is, unfortunately, not the same as with "regular" experience acquired through killing enemies and / or completing mission objectives - to get any experience points associated with a given Ribbon, you will have to complete activities strictly tied with them (more on that can be found in the next chapter).
Below you will find a table representing the amount of experience required to advance a Ribbon to a higher rank, as well as the total amount of experience points needed in order to get to a given rank.
Rank | Experience Points | Total Experience Points |
Rank 1 | 500 | 500 |
Rank 2 | 1000 | 1500 |
Rank 3 | 2000 | 3500 |
Rank 4 | 4000 | 7500 |
Rank 5 | 8000 | 15500 |
Rank 6 | 4000 | 19500 |
Rank 7 | 10000 | 29500 |
Rank 8 | 12000 | 41500 |
Rank 9 | 32000 | 73500 |
Rank 10 | 17000 | 90500 |
Rank 11 | 42000 | 132500 |
Rank 12 | 62000 | 184500 |
As you can see, unlocking the last, twelfth rank will require you to accumulate vast amounts of experience, but the rate at which you are able to do so differs significantly between various Ribbons - for instance, points for the Chauffeur Ribbon are easily and quickly acquired, while the Tactical one is one of the hardest to advance.