Assault | Game modes Heroes & Generals Guide
Last update: 11 May 2016
Basics
The Assault game mode is the second available in the game. The rules are fairly the same as those from the Skirmish, but the battles themselves are a lot more complicated. Assault missions are played on four different maps: Airfield, Town, Mountain Town and Factory. You will gain access to this game mode by advancing at least one of your soldiers to the 3rd rank.
The objectives for both teams are radically different. One of the two (or three, if there are three sides present on the battlefield) is given the objective to protect several control points marked as "objective points" (the icon of the control point differs from the rest, as it is given an O symbol, coupled with a number, like O1, O2 and so on) for a given amount of time (as the game goes on, the progress bar of the defending team will slowly fill up).
At the same time, the second team (or the remaining two, if there are three sides on the battlefield) is given the task to capture those objective points. The total time in which the team must seize control over those points is represented by the progress bar of the defending team. If the defending team manages to hold at least one objective point for a given amount if time, it will emerge victorious. If, however, the attacking team is able to capture all objective points, they will be the winners - in a situation, in which there are two attacking teams, the one which manages to capture all objective points will be the victor.
Things that differentiate the Assault game mode from the Skirmish one are:
- A lot of different control points - usually, there are 2-3 objective points on the map, while the rest are the "normal" ones;
- Objective points are much more important than normal points and should always be monitored;
- All character classes can take part in Assault missions;
- The length of matches (there are occasions in which the map is finished in a few minutes!) is generally a lot higher than those of the Skirmish game mode. There are battles that last more than hour, especially if they are played as a part of the "War" mode.
- You will quite often be forced to leave the map before the whole encounter finishes because of the fact that the resources needed to respawn your soldier were depleted.
Defending Team
The defending team can win in three different ways:
- Maintain control over at least one Objective points until the designated time limit elapses;
- Capture all control points on the map, so that the enemy team is unable to respawn their forces;
- Decrease the amount of lives the enemy team has to zero, preventing fallen enemy soldiers from getting back on the battlefield.
As you can see, the defending team isn't restricted to defending only. Although it is a priority, it's equally important to capture other control points on the map, which should be enough to slow down the enemy advancement.
A couple of hints that may come in handy while you are playing as a defender:
- Protect Objective Points at all costs - those points have a star-like icon and are marked with O symbol (O1, O2, O3).
- The enemy team is most likely going to attack from both sides - it's worth to take control over the whole enemy "control point chain", capturing the first and farthest point, that in which the attacking team begins their mission. If your team manages to do so, the enemy won't be able to use those points to respawn (nor they can recapture it). Additionally, it will decrease the total amount of enemy lives by half. In case of a battlefield with three different teams, focus on capturing the whole "chain" of control points of one of the teams and after taking care of that, focus your attention on the remaining one.
- You should always try to capture / recapture other control points on the map. Objective points are important, that's true, but by capturing other points the enemy won't be able to capture anything, unless they are able to capture all the adjacent points as well (you have to capture those points in a sequence, you can't capture whatever you want to).
- If you managed to capture a few control points from a single "chain", for instance A4 and A3 (A2 and A1 are still under the enemy control) there's no point in defending the A4 point, as the enemy won't be able to do anything unless they can recapture A3 - your whole defenses in that area should be focused on A3 point.
Attacking team
Playing on the attacking team is, paradoxically, a lot easier than on the defending one, especially at the very beginning of each mission, when you want to "go wild" instead of struggling for every point. The attacking team can win by doing two things:
- Take control over all objective points before the provided time has passed;
- Reduce the life pool of the enemy team to zero, preventing them from respawning on the battlefield.
The main task of the attacking team is to seize control over the objective points - you don't have to take control over every single control point on the map like the defending team has to do in order to win. Here's a few hints that can prove to be useful when playing on the attacking team:
- Focus on seizing control over objective points, but at the same time don't forget about other, "regular" points, because they will make moving around the battlefield a lot easier.
- After capturing a control point, it's worth to leave a few soldiers near it until your team manages to capture the succeeding control point. You don't have to defend further points, however, because the enemy team (as well as your own) has to capture points in succession.
- The attacking team always starts from at least two sides, meaning that the defending team has to divide their forces between two totally separate lanes, in order to prevent your team from capturing further points. Playing on one of the lanes, it's worth to check from time to time how the other one is doing, because there's a chance that the enemy team has sent there the majority of their forces and your allies may need help in order to keep control over the whole chain of points.
- Remember, that losing one of the whole chains of control points will result in the enemy team gaining a huge advantage over your own, because they will be able to send all their forces onto the remaining front. Additionally, losing a chain reduces your team's pool of lives by half.