Joining a game | Basics Heroes & Generals Guide
Last update: 11 May 2016
Joining a game is fairly simple, and the process itself is shown to everyone who just created their account - you surely remember the first, "training" mission, which must be completed, because all other functions of your account are blocked before you do so. The whole point of the game (aside from the "War" / "General" mode) looks almost the same - all you have to do is to click the "Enter Combat" button, and then get through a couple of windows, after which you will be placed in the queue for the battlefield.
However, access to some of the options is restricted new players. During the first several missions (until you reach rank 3 with at least one soldier), you will have access only to the Skirmish game mode, and three maps associated with it, all part of a mode called "Random Mission". Random Mission is, basically, a map with predetermined conditions, with everything generated automatically, and the result of it have absolutely no effect on the events on the world map - comparing it with other games, you could call the "Random Mission" mode to a "normal" game, not to a "ranked" one.
After reaching the mentioned 3rd rank with at least one soldier, you will be given access to a second game mode called Assault (playing either in defense, or offense, depending on the team you are playing with), as well as to the mode simply called "War". The outcome of those battles have a direct influence on the events on the world map (they are directly related to the "General" mode), and the battles themselves are a lot more unpredictable.
Main differences between Random Mission and War modes:
- In Random Mission both teams (or three, if all sides are fighting on the map at the same time) will have the exact same amount of lives. In the War mode such a situation is extremely rare and most of the time one of the sides have a significant advantage over the other (or rest of them). Sometimes one team may have less then 100 lives, while the other one has over 2000 - the outcome of such a battle is clear from the very beginning.
- In Random Mission both teams have access to the same amount, as well as types of equipment: tanks, planes, terrain vehicles, or paratroopers, which make battles perfectly even. In War, however, there are (almost always) significant differences between the equipment available to both sides - a scenario in which one of the teams can only use motorcycles and / or terrain vehicles, while the other has access to tanks is more than common.
Thanks to that, battles in the War mode are unpredictable, which in turn makes them a lot more thrilling, because not everything revolve around the equipment unlocked by players - even the worst battles, which are impossible to win at first glance, can be turned around and won, if, of course, the team is cooperating.