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Guild Wars 2 Game Guide by gamepressure.com

Guild Wars 2 Game Guide

Table of Contents

Undergrounds | Basics Guild Wars 2 Guide

Last update: 11 May 2016

Undergrounds are optional PvE locations, which require perfectly tuned teams with powerful items as rewards and tokens which can be exchanged for an exotic weapon or armor. They're also one of the stage to craft the legendary weapon.

Entrances to the undergrounds lies often nearby the navigation points. - Undergrounds - Basics - Guild Wars 2 - Game Guide and Walkthrough
Entrances to the undergrounds lies often nearby the navigation points.

At this moment there are eight undergrounds in the game:

Undergrounds

Story mode level

Exploration mode level

Location

Ascalonian Catacombs

30

35

Phasmatis Corridor

Plains of Ashford

Caudecus's Manor

40

45

Shire of Beetletun

Queensdale

Twilight Arbor

50

55

Wychmire Swamp

Caledon Forest

Sorrow's Embrace

60

65

Tribulation Rift

Dredgehaunt Cliffs

Citadel of Flame

70

75

The Baelfire

Fireheart Rise

Honor of the Waves

76

80

Watchful Fjord

Frostgorge Sound

Crucible of Eternity

78

80

Infinite Coil Reactor

Mount Maelstrom

Arah

80

80

The Narthex

Cursed Shore

Before going on, you can choose between two game modes: story mode and exploration mode. They are briefly described in the following paragraphs.

Only available mode at the first attempt to the underground - Undergrounds - Basics - Guild Wars 2 - Game Guide and Walkthrough

Story mode

Only available mode at the first attempt to the underground. Some NPCs will join your team and tell about the history of Destiny's Edge. Difficulty level isn't high in this case and even playing with the new friends you can achieve a success. Completing the story mode unlocks an access to the exploration mode.

Exploration mode

It's the main mode of the game, where you collect tokens and can search all, previously unavailable, parts of the dungeon. It's much more difficult than the previous one and requires better teamplay, proper skills and equipment. In this mode the team may decide which quests you should complete (there is a vote, the majority decides) and run into typical random events like cave troll attack. Thanks to the randomness of events and few available paths you can replay every underground, getting a new adventure each time.

It's worth be mentioning that monsters in the dungeon don't respawn and the new waypoints are periodically unlocked. Team members can be changed any time, and those who didn't complete the story mode may take part in the exploration mode if they're invited by the player who did.

Rewards

As I mentioned, the most important motivation of going to the undergrounds are rewards. During the exploration you find not only loot from defeated enemies and chests full of treasures, but also various tokens, depending on the underground you're in. They can be exchanged at traders in Lion's Arch in the Fort Mariner for rare or exotic items related to the particular dungeon. So while exploring the Citadel of Flame you get mostly equipment connected with the fire: armors with Baelfire rune or flaming swords and axes. But remember, that the weapon you can buy, won't be more powerful from the one you can craft or find in the other location, their main value is an unique appearance.

Trader wearing full armor from Citadel of Flame. For few hundreds of tokens you can get it too. - Undergrounds - Basics - Guild Wars 2 - Game Guide and Walkthrough
Trader wearing full armor from Citadel of Flame. For few hundreds of tokens you can get it too.

Undergrounds are perfect for increasing your ability in fighting with the most powerful enemies in the PvE and also get tones of items for trade and dismantle. What is more, tokens encourage to complete undergrounds many times: everyone wants to look uniquely.

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