Support, combo | Basics
It's last but not unimportant mechanic in the combat, which relies on cooperation of the whole team. It contains healing and buffing as well as some more active actions like blocking the enemy and intercepting his attacks. Some of the traits are also a support. E.g. the warrior's empower allies increases all allies power about 70.
There is one more support mechanic: combo, which lies on joining two different skills combo field and combo finisher to cause an additional effects.
Combo field is one of the area skill. This can be firewall, poison spots, fog or symbols on the ground. Form the field type depends if and what effect will be caused by the finisher: fire will burn enemies, water heals allies and dark necromancer's magic blinds enemy or drain his life.
Every finisher going through the combo field causes a combo.
Combo finishers are finishing skill. They divide on blast finisher (area effect), leap finisher (jump to attack enemy), projectile finisher (a missile flying through the combo field) and whirl finisher. Depending on what combo field and combo finisher you've used, you can achieve different effects, affecting both your hero (healing, magic armor) and enemy (burning, poison, blind).
Below you can find a table with all possible combinations:
Field | Blast | Leap | Projectile | Whirl |
Dark | Area blindness | Blindness | Life stealing | Leeching bolts |
Ethereal | Area chaos armor(3s) | Chaos armor(5s) | Confusion | Confusing bolts |
Fire | Area might(x3) | Fire armor | Burning | Burning bolts |
Ice | Area frost armor | Frost armor | Chilled | Chilling bolts |
Light | Area retaliation | Retaliation | Remove condition | Cleansing bolts |
Lightning | Area swiftness | Dazing strike | Vulnerability | Brutal bolts |
Poison | Area weakness | Weakness | Poison | Poison bolts |
Smoke | Area stealth | Stealth | Blindness | Blinding bolts |
Water | Area healing | Healing | Regeneration | Healing bolts |
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