Boon/Condition | Basics Guild Wars 2 Guide
Last update: 11 May 2016
As in the other MMOs in Guild Wars 2 you can find tens effect which may impact allies and enemies. Popular buffs and debuffs are here called boons and conditions. In many cases applying the same effect will improve its effectiveness (more damage, bigger bonus to strength) or extend its time. Below you can find a table with the most common effects in the game and short description.
Boons
Bonuses increasing a hero's effectiveness in battle or providing better protection. Can be prolonged by increasing the boon duration.
Name | Effect |
Aegis | Blocks the next attack. |
Fury | +20% to critical chance. Multiple increases duration.. |
Might | Increases power and condition damage. Multiple increases effectiveness. |
Protection | - 33% to received damage. Multiple increases duration. |
Regeneration | Regenerates hit points. Multiple increases duration. |
Retaliation | A part of received damage is returned to the attacker. Multiple increases duration. |
Stability | Resistance for: knockdown, push, pull, launch, stun, daze, float, sink, fear. |
Swiftness | +33% to speed. Multiple elongates time of lasting. |
Vigor | Increases regeneration of endurance. Multiple increases duration. |
Conditions
Negative effects which can be applied on enemies. They role is to cause damage or decrease enemy's effectiveness. Both time of lasting and power can be improved by increasing condition duration and condition damage.
Name | Effect |
Bleeding | Causes damage per second. Multiple increases effectiveness. |
Blind | Next attack the hero will make will be a miss. |
Burning | Causes damage per second. Multiple increases duration. |
Chilled | Decreases hero's speed and skill recharge about 66%. Multiple increases duration. |
Confusion | Causes damage every time hero use any skill. Multiple increases effectiveness. |
Crippled | -50% to hero's speed. Multiple increases duration. |
Fear | Force enemy to run away. |
Immobilized | Immobilize enemy and make him impossible to dodge. Multiple increases duration. |
Poison | Causes damage per second. -33% to healing spells' effectiveness. Multiple increases duration. |
Vulnerability | +1% to received damage. Multiple increases effectiveness. |
Weakness | 50% attacks are glancing hits (less damage) and -50% to endurance regeneration. Multiple increases duration. |
Control
Aim of this effect is to translocate or eliminate the enemy from the combat for a while. Some of them are included to the categories above. Below you can find only those don't belonging to any of them.
Name | Effect |
Daze | Interrupts and makes impossible to use skills. |
Float | Used underwater. Rises enemy up to the surface. |
Knockdown | Knocks enemy down and block off using skills. |
Launch | Interrupts skill and eject enemy. |
Pull | Pulls enemy to you and interrupts the used skill. |
Push | Pushes enemy from you and interrupts the used skill. |
Sink | Used underwater. Enemy is going down to the bottom. |
Stun | Interrupts, makes impossible to use skills and immobilizes enemy. |