PC Strategy Video Games87
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more
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PSI: Syberian Conflict
Strategy 03 March 2006
PSI: Syberian Conflict is a real-time strategy with elements of role-playing games, created by quite a young developer studio, Wireframe Dreams, which appeared on the market thanks to a mini-game Sherlog. So we can say that PSI is the first commercial product that came out of their hands.
DropTeam
Strategy 01 June 2006
Tactical battle simulation of armoured force clashes, played in real time. It offers us both single-person battles, where opponents are controlled by advanced A.I. procedures, as well as multi-person battles on the web, up to 16 people at the same time.
Railroad Pioneer
Strategy 17 October 2003
Production combining economic elements with selected features of the RTS grade, exploration and territory acquisition type. The player takes care of one of the first American railway companies.
Europa Universalis Crown of the North
Strategy 22 July 2003
A spin-off of a series encompassing complex strategy games developed by Paradox. The game utilizes an engine that was used previously in the production of Europa Universalis II. Contrary to its incredibly extensive predecessor that recreated 400 years of history as recorded by 180 real-existing countries, Crown of the North focuses on a significantly shorter period (years 1275-1340) and three Scandinavian nations only, including the Swedes, the Danes and the Norwegians.
Port Royale: Zlota Edycja
Strategy 19 May 2006
Special edition, which includes both parts of the Port Royale series. The action of the games takes place in the Caribbean in the 17th century, when the monarchies of Spain, England, France and the Netherlands fought for influence over this region. Players try to gain respect and wealth by completing tasks, fighting sea battles, searching for treasures and trading.
1848
Strategy 16 May 2006
1848 is a representative of turn-based strategies, created in cooperation with Battlefront and Hussar Games development studio. Action 1848 takes us back to the years 1848-49, when a revolution broke out in Hungary, the aim of which was to free ourselves from the Austrian rule.
Supremacy: Four Paths to Power
Strategy 09 March 2005
Supremacy: Four Paths to Power is a unique turn-based strategy game in which the game focuses on interplanetary battles.
Riot Police
Strategy 14 January 2004
Riot Police is a tactical strategy in which players can try their hand as legal guardians responsible for counteracting a dangerous disruption in the city. Developers from the Zono studio have prepared several scenarios of suppressing street riots connected, among others, with supporters' burds, anti-globalist demonstrations and various types of social protests.
Ballerburg
Strategy 11 November 2002
A strategy game with arcade elements set in the realities of fantasy, ideologically based on a hit from years ago, titled "The game is a great success". Rampart. The game is to expand the castle and at the same time to fire at the enemy's fortress. We carry out attacks using a wide range of siege weapons, including not only catapults and cannons, but also rocket launchers.
Historyline: 1914 - 1918
Strategy 08 February 1993
Turn-based strategy set in the realities of the First World War. This is one of the first productions of the German Blue Byte team.
Sid Meier's Civilization II: Fantastic Worlds
Strategy 20 July 1997
The second official expansion pack to Sid Meier’s Civilization II. With the second expansion, the developers at Microprose have created a dozen or so scenarios set in fantasy and science fiction universes. Sid Meier's Civilization II: Fantastic Worlds adds nineteen missions set in the worlds of mythology (Midgard, Atlantis), literature (e.g. from the novels of Jules Verne), and other Microprose franchises (Master of Magic, Master of Orion, X-COM).
Empire Earth II: The Art of Supremacy
Strategy 14 February 2006
The first expansion for Empire Earth II by Mad Doc Software. The developers introduce four new civilizations (the French the, Maasai, the Russians, and the Zulus) as well as a number of new maps that include frosty Russian wastelands and African deserts. Empire Earth II: The Art of Supremacy also features three new campaigns, which start, for example, during the reign of pharaohs or the Napoleonic Wars, two additional game modes, and more units (such as Soviet howitzers).
Combat Mission: Campaigns
Strategy canceled
Another extensive war strategy included in the popular Combat Mission series. The Hunting Tank Software and Battlefront team is responsible for the development of the entire project. The game allows all avid strategists to command military forces in the turbulent times of World War II, on the eastern front (1941-45).
SuperPower
Strategy 27 March 2002
Turn-based strategy called "a complete simulator of the world" by its creators. The action takes place in the 1990s and allows the player to lead the chosen nation to international domination.
Icehockey Club Manager 2005
Strategy 04 September 2004
Icehockey Club Manager 2005 is one of the few games belonging to the genre of ice hockey managers. As a club manager we have to take care of the budget, as well as the maintenance and development of the stadiums. We are also responsible for setting up team training, buying and selling players and preparing tactics for matches.
Zeppelin: Giants of the Sky
Strategy 11 March 1994
Zeppelin: Giants of the Sky is a good example of how an economic game can focus on even the most strange topic. In the product of the German company Ikarion Software we will have to create a transport company based on airships popular in the first years of the 20th century.
RollerCoaster Tycoon: Loopy Landscapes
Strategy 16 September 2000
Double add-on to RollerCoaster Tycoon including Loopy Landscapes and Corkscrew Follies with new scenarios, types of queues to build and new amusement park landscapes.
Supreme Ruler 2010
Strategy 17 May 2005
Supreme Ruler 2010 is a war strategy enriched with elements of economic simulation, for which the Battlegoat Studios development team is responsible. The action of the game has been set in the near future. The player leads the international organization "World Market", trying to maintain peace between conflicting states.
Swarog
Strategy 19 April 2001
Russian RTS, taking place in the times of Tsarist Russia, where as a pagan god we lead one of the selected tribes to fight against enemies.
Mayday: Conflict Earth
Strategy 28 April 2000
A representative of the real-time strategy genre, in which we become the commander of the army of one of the three large earthly groups fighting with each other for power and access to natural resources.
Genesia
Strategy 30 May 1993
Strategy game in which the player's task will be to build from scratch a luxurious kingdom, build an army and destroy the competition, before this puts the paw on seven magical crystals.
Age Of Castles
Strategy 10 November 2003
Age Of Castles is a simple turn-based strategy in the world of magic and magic. The player becomes the king who must free the world from the claws of evil.
Close Combat
Strategy 02 April 1996
Award-winning real-time strategy game about the landing of Allied troops in 1944 on one of Normandy beaches - Omaha beach. Take on the role of commander of one of the warring parties and bravely perform your duties.
Airport Tycoon
Strategy 04 February 2000
Airport Tycoon is an economic strategy developed by Krysalis Software studio with extensive simulation elements. The player takes on the role of director of an international airport, and his task is to ensure the safety and comfort of travellers. The creators focused on great realism, both in terms of airport management, appearance of objects, as well as possible random events.