PC Strategy Video Games50
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more
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Arctic Baron
Strategy 23 June 1993
Arctic Baron (also known as Transarctica) is a strategy game by Silmarils, which takes us to the near future. Humanity, defending itself against the lamentable effects of the greenhouse effect, has led to the sky being covered with heavy clouds. Unfortunately, the limited access to sunlight caused that most of the world at that time covered itself with ice.
War Front: Turning Point
Strategy 07 February 2007
War Front: Turning Point is a real-time strategy developed by Digital Reality studio with several other games of this genre on their account. This time, the background to the production is the Second World War, which, however, took place in an alternative way to what we know from the pages of history.
Heist (2001)
Strategy 28 February 2001
You lead a group of specialized thieves with a large arsenal of weapons and electronic gadgets on missions for the mysterious "Colonel".
Stronghold Warchest
Strategy 11 July 2003
Stronghold Warchest is a package of two games from the Stronghold series, i.e. an excellent strategy taking place in medieval Britain called Stronghold and its sequel, set in the realities of the Crusades - Stronghold: Crusader, extended by over 50 premiere maps and eight new computer opponents to be defeated.
O.R.B.
Strategy 08 November 2002
In the double planetary system there is a competition between the two races for a belt of asteroids, rich in natural resources, whose orbit oscillates between the range of one planet and the other.
Cuban Missile Crisis: The Aftermath
Strategy 04 February 2005
A real-time strategy embedded in an alternative history. The Cuban crisis (the conflict between the USA and Cuba, which found itself in the sphere of influence of the USSR and received military aid) does not end here with a peaceful solution.
Creature Conflict: The Clan Wars
Strategy 06 May 2005
Creature Conflict: Clan Wars is a turn-based strategy with tactical elements prepared by Mithis Games development studio. The action of the game is set in a distant galaxy, inhabited by four fighting animal clans. The player takes control of one of them and struggles for dominance over the next planets.
Land of Legends
Strategy 21 September 2005
Land of Legends is a turn-based strategy game set in a fantasy atmosphere. Eight different races fight for dominance over the world, using both cold steel and magic in confrontations.
Gary Grigsby’s World at War
Strategy 28 March 2005
Another extensive turn-based strategy developed by 2BY3 Games - a team including a true legend of war-themed strategy games - Gary Grigsby. The player is taken to the World War II period and the fate of the countries involved in it lies in the player's hands. Not only can the player command their armies directly and apply sophisticated strategies or tactics, but also develop new military technologies and bring more and more powerful units into fight.
Korsun Pocket
Strategy 31 July 2003
Korsun Pocket is a turn-based strategy game based on the fact that the Red Army won the Ukrainian region of Korsun (beginning of 1944) during World War II. It was then that the soldiers of the Union of Soviet Socialist Republics led by General Ivan Stepanovich Koniev crushed the forces of the Third Reich, Marshal Erich von Manstein.
RollerCoaster Tycoon 3: Soaked!
Strategy 21 June 2005
The first official extension of the third part of the cycle of strategy and economic games, initiated in 1999 by the famous Chris Sawyer (creator of, for example, the memorable brand Transport Tycoon).
Will of Steel
Strategy 04 March 2005
The Strength of Fire is a real-time strategy (RTS) created by Gameyus. The action of the game is set in the present day, and the player plays William Steel - a young officer of the American army, who heads a battalion of well-trained soldiers. Campaign mode allows you to take part in missions played during the wars in Iraq and Afghanistan.
Galactic Civilizations II: Dread Lords
Strategy 21 February 2006
The second entry in a great strategy games series created by Stardock Corporation. It uses new and fully three-dimensional visual engine.
The Kings of the Dark Age
Strategy 03 May 2005
The Kings of the Dark Age is a strategy game, produced by Croatian developer studio Cateia Games. The action was set in the Middle Ages, and the player plays the role of a feudal ruler, whose task is to expand his country, develop the economy and eliminate all threats. The game combines elements of classic turn-based strategy and RTS.
UFO: Aftermath
Strategy 03 October 2003
A turn-based real-time strategy game by Altar Interactive, referencing the cult bestseller of the 90s, UFO: Enemy Unknown. The action of UFO: Aftermath takes us to a not so distant future in which human civilization was reduced to a handful of survivors due to an alien invasion. With time, the survivors had organized and began to fight the invaders, and the player’s task is to lead them to victory. Mechanics-wise, the game draws a lot of inspiration from its predecessor.
Trains & Trucks Tycoon
Strategy 22 March 2002
An economic strategy in which the player becomes the manager of a novice transport company. The aim is to create a large consortium and make millions of dollars in the transport of people and goods.
Atrox
Strategy 24 May 2002
A typical real-time strategy based on such a well-known RTS as Starcraft. The action takes us to a distant future, when the war (Atrox War) between three different nations continues: Intelion, Createse and Hominian.
Steamland
Strategy 29 December 2003
Steamland is a real-time strategy prepared by Russian studio Gromada. The action of the game is set in a world dominated by intelligent steam machines, which, divided into two competitive civilizations, are waging a war for raw materials among themselves. The player directs the actions of one side of the conflict, building factories (where tanks, launchers, trains and all kinds of weapons operating with the use of steam) and conducting military operations.
Sid Meier's Civilization II: Conflicts in Civilization Scenarios
Strategy 20 November 1996
The first official expansion pack to Sid Meier's Civilization II. Conflicts in Civilization Scenarios is a set of twenty new scenarios. Interestingly, for those twenty scenarios only twelve were made by the developers. The remaining eight were created by the fans in the built-in map editor. Many of the scenarios proposed by the Microprose developers refer to historical conflicts, e.g. American Civil War, Alexander the Great's conquests, crusades or World War I.
Immortal Cities: Children of the Nile
Strategy 09 November 2004
Economic strategy (so-called "city-building game") realized by Tilted Mill Entertainment studio, founded by people who once constituted the core of Impressions Games team known for such games as Caesar, Pharaoh and Zeus: Master of Olympus.
Space Rangers 2: Dominators
Strategy 26 November 2004
Space Rangers 2: Rebelia is a continuation of the real-time space strategy (RTS) published in 2002 by the development team of Elemental Games studio. The action of the game was set 200 years after the events presented in the "one". The player plays the role of a hero, who is supposed to stop rebellious machines, planning to conquer the whole Universe.
Ski Park Manager
Strategy 20 February 2002
Ski Park Manager is an economic strategy that allows the player to play the role of ski resort manager. Virtual managers must, among other things, take care of the condition of the infrastructure of holiday facilities, build new hotels and catering outlets, set downhill courses and even take care of employee matters. Developers from Lankhor studio took care of intuitively simple interface and nice to the eye visual setting of their work.
Total Annihilation: Kingdoms
Strategy 22 June 1999
Total Annihilation: Kingdoms is a real-time strategy created by developers from the Cavedog Entertainment studio. The action of the game is set in the fantastic land of Darien, where the war between four factions takes place. The player directs the actions of one side of the conflict, trying to defeat the opponents. The creators predicted 48 different missions in solo fun mode and the possibility of struggling with live opponents in multiplayer online games.
Project Earth
Strategy 30 April 2002
Starmageddon is a real-time space strategy (RTS) developed by Lemon Interactive. The action of the game takes place in the distant future, when three intergalactic races fight a devastating war of rule in the Universe. The game is also known as Project Earth: Starmageddon.