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PC Strategy Video Games49

Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more

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strategy games
Pizza Syndicate
Pizza Syndicate

Strategy 21 July 1999

A strategy and economic game in which we play the role of the head of a restaurant serving pizza and we have to transform our small business into a large, international corporation making a fortune on the sale of this dish.

Rage of Mages
Rage of Mages

Strategy 30 October 1998

Rage of Mages is a strategy game tinged with many elements of cRPG, taking us to a fantastic land, where we will set off on a quest for magical weapons to end the bloody wars exhausting the empire of Kenya.

Oil Tycoon
Oil Tycoon

Strategy 15 August 2001

An advanced strategy and economic game created for keen economists who want to taste the life of great power and really big money from black gold trading.

The Settlers IV: The Trojans and the Elixir of Power
The Settlers IV: The Trojans and the Elixir of Power

Strategy 11 October 2001

Official addition to the fourth part of The Settlers. Morbus and its Dark tribe, Romans, Mayas and Vikings, as well as the new side of the conflict, the Trojan tribe, are back in combat.

La Grande Armee At Austerlitz
La Grande Armee At Austerlitz

Strategy 19 December 2001

Matrix Games' first strategy game of the La Grande Armee Campaign series. Allows players to influence the outcome of the Battle of Austerlitz.

BCT: Brigade Combat Team
BCT: Brigade Combat Team

Strategy 13 January 2000

Brigade Combat Team is a strategy and tactical game based on the JANUS simulation program used by the U.S. Army to train commanders. It contains realistic scenarios of warfare using current topographic maps.

Hostile Waters: Antaeus Rising
Hostile Waters: Antaeus Rising

Strategy 13 June 2001

A real-time strategy game with action elements by Rage Software. The production is set in the year 2032, when the world is at peace and the nations are trying to build a global civilization. This state of affairs is unacceptable for former higher-ups and military officers, who are gathering a private army on a Pacific island to destabilize the political situation and return to their previous lifestyle. The eponymous Antaeus, the last super-cruiser, is also the last hope of humanity.

Cultures: The Revenge of the Rain God
Cultures: The Revenge of the Rain God

Strategy 20 April 2001

Add-on to Cultures: Discovery of Vinland, expanding the game with a new campaign, seven single player missions and multiple multiplayer maps.

Invictus: In the Shadow of Olympus
Invictus: In the Shadow of Olympus

Strategy 25 February 2000

Combination of RTS and RPG species with full bits derived from Greek mythology. Our task is to gather a team of heroes able to oppose the god Poseidon. The structure of the world is open and allows a lot of freedom in the choice of tasks. On the other hand, fights are very tactical in nature.

Homeworld: Cataclysm
Homeworld: Cataclysm

Strategy 30 June 2000

Continuation of Homeworld's excellent real-time space strategy. In the distant future, the Kushan race, once banished into the distant corners of the Galaxy, returns to its home planet and fights a new enemy, known as the Beast.

Ground Control
Ground Control

Strategy 01 June 2000

Stand up to the battle for the New World's lands on land and in the air. An interesting solution is the complete lack of classic RTS raw material management, which causes the player to focus on tactical solutions.

Ground Control: Dark Conspiracy
Ground Control: Dark Conspiracy

Strategy 21 November 2000

Official Ground Control game patch containing new missions and a third faction with new units. Enlargement continues the story told in the base and allows you to learn more about Sarah Parker and Jarreda Stone.

LEGO Rock Raiders
LEGO Rock Raiders

Strategy 13 November 1999

LEGO Rock Raiders is the first real-time strategy to use licenses of famous blocks. The whole was designed with the youngest players in mind. We have to help the comic survivors to build a base, to construct mechanized equipment to move in foreign terrain and to search for valuable deposits.

Jagged Alliance 2.5: Unfinished Business
Jagged Alliance 2.5: Unfinished Business

Strategy 01 December 2000

A stand-alone addition to Jagged Alliance 2 Turn-based tactical game. It offers a completely new campaign in which we will play 20 exciting missions. We can lead the characters imported from the base, or hire new mercenaries. There were also some previously unseen types of armament.

Myth II: Soulblighter
Myth II: Soulblighter

Strategy 30 November 1998

The sequel to Bungie Software's tactical fantasy strategy in which the combined forces of different races faced off against the sinister forces of darkness. The game's background was presented in the form of one of the participants' diaries, making the whole story understandable for those who have not had to deal with the original.

Worms Reloaded
Worms Reloaded

Strategy 26 August 2010

Special edition of the cult arcade-strategy series by Team 17, a compilation of two older instalments of the series: Worms 2 and Worms Armageddon, released in 1997-1999. The game, called Worms 2: Armageddon, was originally released on consoles, and then, in a slightly expanded version as Worms: Reloaded, it was also ported to popular PCs. After a moderate reception of the three-dimensional installments of the series, the developers decided to return to the classic 2.

Risk: Factions
Risk: Factions

Strategy 08 March 2011

Risk: Factions is a modern adaptation of classic board strategy, created by Stainless Games studio. Unlike the cardboard original, the action of the game has been transferred to modern times, and players are striving to take control of the silos with atomic weapons in the world. Developers also decided to introduce a number of changes in the mechanics of the game.

Hysteria Hospital: Emergency Ward
Hysteria Hospital: Emergency Ward

Strategy 17 July 2009

Quite a loose simulation of hospital management. Initially, we take control of the clinic in Maryville to become head of the clinic in New York City over time.

Thrillville: Off the Rails
Thrillville: Off the Rails

Strategy 09 October 2007

The second part of the popular economic strategy. Again we are creating our own amusement park. It is worth mentioning the presence of more than twenty extended mountain railways.

Rock of Ages
Rock of Ages

Strategy 07 September 2011

An unusual Tower Defense strategy game developed by ACE Team. The game was designed for two players. Each of them is being given a castle. One player must protect the gates of his castle from the opponent. The fortresses are connected by a long and winding road through which a giant, rocky ball is rolling.

Toy Soldiers
Toy Soldiers

Strategy 24 April 2012

Toy Soldiers is a tower defense strategy developed by Signal's development team. The action of the game refers to military actions from the period of World War I, but the players control the actions of plastic soldiers fighting on battlefield mock-ups. The creators enriched the game with arcade elements.

Theme Park
Theme Park

Strategy 15 June 1994

Theme Park is an economic strategy produced by the Bullfrog Productions studio team. Players take control of the amusement park, and their task is to make it the most attractive and at the same time highly profitable place. The title is considered a precursor of the popular RollerCoaster Tycoon series.

The Plan (2006)
The Plan (2006)

Strategy 17 March 2006

What is so appealing about being a world-class thief? Why do we like Ocean's Eleven films? These are good questions for the narrated psychologist. The most important thing for players is that this phenomenon has been noticed by Monte Cristo and released Th3 Plan. This is a combination of real-time strategy, action play and even high-flying adventure. What a lot is not healthy? Not in this case.

From Dust
From Dust

Strategy 17 August 2011

Created under the direction of Eric Chahi, the cult author of Another World, an extensive strategy in which players try to harness the forces of nature to ensure the safety and development of a tribe of people.