PC Strategy Video Games48
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more
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M.U.D. TV
Strategy 25 February 2010
Mad Ugly Dirty Television is a game referring to MAD TV - a production released in 1991 by RainbowArts. Our task is to run a TV station.
Warhammer: Mark of Chaos - Battle March
Strategy 16 March 2008
An official expansion for the 2006 RTS game Warhammer: Mark of Chaos by Black Hole Games. The expansion, called Battle March, features a brand new story campaign, in which you can play as two previously unavailable Chaos-allied races—the magically-inclined Dark Elves and more close-combat-oriented Greenskins. Both races have a full set of characteristic units and new heroes each, who gain experience with every battle and possess innovative special abilities.
Building & Co: You are the architect!
Strategy 17 January 2008
Building & Co (formerly known as Building World and Click'n Build) is a strategy and economic game in which we become an architect and construction engineer. Our task is to erect a number of ambitious structures.
Hannibal: Rome and Carthage in the Second Punic War
Strategy 21 September 2010
A turn-based war game that recreates the conquests of Hannibal and his commanded Carthaginian troops. The game reconstructs the course of the famous Second Punic War conducted in the years 218-201 BC on the Apennines, Iberian Peninsula, Sicily and North Africa. As the title commander managed by the development of the army and we command the troops during battles.
Europa Universalis: Rome - Vae Victis
Strategy 19 November 2008
An official add-on for Europa Universalis: Rome – a spin-off of the popular strategy series, developed continuously from 2001 by Paradox Interactive. Similarly to the base game, the action of the expansion takes us to Antiquity, documenting the rise of the Roman Empire from 280 B.C. to 27 B.C. The Vae Victis expansion introduces a slew of new, previously unavailable mechanics to the game.
The Settlers: Traditions Edition
Strategy 28 August 2008
Spin-off of the cult economic-strategy saga, referring to the earlier installments of the series and using slightly modified mechanics of the second game refreshed in 2006. For the first time in the history of the series, the original creators of the brand, Blue Byte, are not responsible for the creation of the title, but the Funatics studio team, known i.a. from the twin series Cultures.
John Deere: Drive Green
Strategy 27 May 2008
A farmer's simulator, in which we take care of our own farm. One of the main attractions of the game is the ability to use agricultural machinery, including combine harvesters and tractors.
Sengoku
Strategy 13 September 2011
Sengoku is an extensive real-time strategy prepared by Paradox Interactive, a specialist in the genre. The action of the game was set in the torn-out civil war, 15th century Japan, and players have the opportunity to direct the development of their own clan. The creators made a lot of effort to remain faithful to historical realities.
Supreme Ruler Cold War
Strategy 19 July 2011
Supreme Ruler Cold War is another part of a series of strategy games prepared by Battlegoat Studios. This time the action takes us back to the times of the Cold War, when the world, observing the tension between the two powers at that time - the USA and the USSR - faced another armed conflict on a global scale.
Real Warfare 2: Northern Crusades
Strategy 18 November 2011
Continuation of Real Warfare: 1942 (also known as XIII Century: Blood of Europe) strategy based on historical events taking place in the XIII century.
Star Control II
Strategy 23 January 1992
The game is considered to be one of the most innovative games in the history of the computer industry. SC2 is a combination of adventure strategy with elements of arcade game, with action taking place in space.
Myth II: Soulblighter
Strategy 30 November 1998
The sequel to Bungie Software's tactical fantasy strategy in which the combined forces of different races faced off against the sinister forces of darkness. The game's background was presented in the form of one of the participants' diaries, making the whole story understandable for those who have not had to deal with the original.
Pharaoh Gold
Strategy 23 March 2001
Pharaoh: Gold Edition is a package containing two hit RTS development studio Impressions Games. The set includes games Pharaoh and Cleopatra: Queen of the Nile. In addition, thanks to the efforts of the Polish distributor - Play It - the package was joined by the multimedia encyclopedia "Egypt" from the series "Great Encyclopedias of Ancient Cultures" of Fogra publishing house.
Warhammer Epic 40,000: Final Liberation
Strategy 15 December 1997
Warhammer Epic 40,000: Final Liberation is a turn-based strategy embedded in the popular science fiction universe, produced by Holistic Design development studio. The plot of the game depicts the conflict between people and orcs fighting for control of the planet Volistad. The player takes control of one side and tries to tip the scales of victory to his advantage.
Conflict Zone
Strategy 30 May 2001
A real-time strategy game in which, by becoming the military commander of one of the world's two major ICP military camps, GHOST, we can lead him to victory and overcome the growing international crisis.
Pacific Storm
Strategy 17 November 2005
Pacific Storm is a real-time strategy game that uses the theme of the memorable American-Japanese battle in the Pearl Harbor region on December 7, 1941. Of course, the clash around the Hawaiian port is only one of the many implemented scenarios, set within the framework of the Pacific Ocean and in line with the historical realities of World War II.
Close Combat V: Invasion Normandy
Strategy 05 October 2000
A strategy that broke away from the events of June 6, 1944, when the combined forces of the United States, Great Britain, Canada and France began the greatest maritime landing in the history of the world.
Eufloria
Strategy 21 October 2009
Eufloria is a strategy game for which Dyson, an independent development studio, is responsible. The game consists in colonizing asteroids drifting in space. The player directs small flakes of plants and biological organisms, trying to overcome the hostile environment and develop life. The title is distinguished by an unusual visual setting by Rudolf Kremers and Aleks May.
Army Men: Air Tactics
Strategy 08 March 2000
The green army of plastic soldiers returns - this time to defend the airspace from the evil Tan's army with a newly established helicopter battalion.
Toy Soldiers
Strategy 24 April 2012
Toy Soldiers is a tower defense strategy developed by Signal's development team. The action of the game refers to military actions from the period of World War I, but the players control the actions of plastic soldiers fighting on battlefield mock-ups. The creators enriched the game with arcade elements.
Full Spectrum Warrior: Ten Hammers
Strategy 27 March 2006
Full Spectrum Warrior: This Hammers is a continuation of the famous tactical action game created by the team responsible for Star Wars: Battlefront and Battlezone. Again, we control a well-trained unit of brave American soldiers, armed with authentic weapons and behaving extremely realistically.
Commandos: Antologia
Strategy 19 May 2006
Complete edition of the first three parts of the popular Commandos series, created by the Spanish Pyro Studios team. The series is a highly original combination of tactical real-time strategy with elements of action games, and during the game we take control over a squad of commandos with different skills, performing a number of extremely dangerous missions in the enemy's rear. The key to success is the ability to properly use the skills of individual soldiers and coordinate their actions.
Hotel Giant
Strategy 17 May 2002
Economic strategy developed by Trevor Chan, creator of the Seven Kingdoms series. The player becomes a young entrepreneur whose aim is to create the best chain of exclusive hotels.
John Deere: North American Farmer
Strategy 15 November 2005
The second part of the economic strategy, which takes us into the reality of large American farms. As in the previous part, our task is to plan, build and then manage our own farm.