PC Strategy Video Games37
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more
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Making History: The Calm and the Storm
Strategy 13 March 2007
Making History: The Calm and the Storm is a turn-based strategy for a PC set in the realities of the Second World War, developed by Muzzylane Software and published by Strategy First.
Take Command: 2nd Manassas
Strategy 18 April 2006
The second game from the strategic Take Command series of the MadMinute Games development team. The predecessor, known as Take Command: Civil War Bull Run, was the band's debut project and from the march gained recognition in the eyes of fans and industry services.
Europa Universalis II
Strategy 20 November 2001
A sequel to the extensive real-time strategy game by Paradox Interactive that lets us lead the development of the biggest European superpowers throughout hundreds of years. Europa Universalis II is much bigger and spans across not three but four hundred years of global history (1419-1820). Contrary to its predecessor, the sequel lets us lead one of 180 actual countries, including such ones as the Chinese Empire or African tribes.
Zoo Tycoon 2: Marine Mania
Strategy 17 October 2006
Another expansion for Zoo Tycoon 2, developed by the creators of the core game, Blue Fang Games. The expansion adds twenty new species, such as killer whales, bottlenose dolphins, sea turtles, and sea rays, as well as new decorations, buildings, and attractions for your visitors. Zoo Tycoon 2: Marine Mania also expands the animal interactions systems; you can now train choreography with them, which allows you to organize shows that attract more tourists, and that, in turn, increases your income.
Zoo Tycoon: Dinosaur Digs
Strategy 19 May 2002
Tycoon Zoo: Dinosaur Digs is an official addition to Tycoon Zoo's 2001 economic strategy. The extension, prepared by Blue Fang Games studio, introduces the possibility of enriching the attractions of the zoo with catwalks with dinosaurs. The creators have prepared 6 new scenarios, as well as more than 100 additional objects that can be used in a virtual zoo.
Car Tycoon
Strategy 04 January 2002
Car Tycoon is a strategy and economic game in which players can play the role of head of a company that designs, constructs, distributes and sells beautiful and shiny cars.
Hearts of Iron
Strategy 26 November 2002
A real-time strategy game set in the times of the World War II, developed by Paradox Interactive. The production shows military and political events that took place in years 1937 to 1946 in the global scale. The map spans the entire world, and the players have complete freedom in choosing the nation they will lead. We conduct warfare even in areas which historically weren’t touched by the World War II.
Hammer & Sickle
Strategy 29 April 2005
Hammer & Sickle is a tactical action game with elements of cRPG prepared by Nival Interactive development studio. It is the ideal successor to the very successful Silent Storm (the same engine was used).
The Outforce
Strategy 04 October 2000
After the destruction of the Earth by the asteroid remnants of humanity are struggling to survive with the two races inhabited by the Epsilon Eridani system, which is the last hope of the Earth's new home.
Blitzkrieg: Burning Horizon
Strategy 06 April 2004
Blitzkrieg: The Fire Horizon is a stand-alone addition to Blitzkrieg's real-time strategy (RTS) produced by Nival Interactive development studio. Enlargement includes a new campaign in which players have the opportunity to become the commander of German troops subordinate to Field Marshal Erwin Rommel and take part in World War II battles in Sicily, Normandy and Ardennes, among others.
Tour of Duty
Strategy 15 September 2000
Tour of Duty is a turn-based strategy in the realities of World War II, prepared by an independent studio Boku Strategy Games. Players play the role of commanders leading to the battle troops composed of various military formations. There are 21 missions to complete in a wide variety of terrain - from Normandy beaches to city streets.
Sins of a Solar Empire
Strategy 04 February 2008
A space real-time strategy game by Ironclad Games, a studio founded by former employees of Rockstar Vancouver. The plot tells a story of the war between the Trader Emergency Coalition and two aggressive nations known as the Advent and the Empire of Vasari. The players can side with any of the said factions which are characterized by different technologies, weapons, and strategies.
UFO: Aftershock
Strategy 21 October 2005
A continuation of UFO: Aftermath from 2003, a game based on the mechanics of the cult-classic 90’s game from Microprose. The plot of the game takes place in 2054 – 50 years after the catastrophe that changed the Earth’s surface into an inhospitable area. When a conflict between the decimated society and the corrupted authorities has led to the destruction of the last safe colony, the humanity has been forced to return to the ravaged Earth, and re-take it piece by piece from Alien hands.
Space Empires: Starfury
Strategy 05 October 2003
Space turn-based strategy based on the famous system known from Space Empires IV, in which, unlike the previous parts, we focus on the history of one ship.
Against Rome
Strategy 07 November 2003
A real-time strategy with an action set in the early period of our era, i.e. between 200 and 450. We become the leader of one of the primitive barbarian tribes. Together with our people, we invade and plunder enemy settlements. In this way we develop, gain food, weapons and gold, as well as reputation and fame.
Axis & Allies
Strategy 02 November 2004
Axis & Allies is a powerful real-time strategy (RTS) developed by TimeGate Studios development team (the creator of the well-known Kohan series). The action of the program takes players to the frontline of World War II - the biggest armed conflict of the 20th century.
Corsairs: Conquest at Sea
Strategy 20 October 1999
A strategy-arcade game in which we play the role of an adventurous pirate. The action takes place in the 18th century. We shell ports, take part in sea battles, trade in goods, look for treasure or fulfill orders of one of the then superpowers. The authors also offered extensive city development options and an advanced diplomacy system.
Theatre of War
Strategy 20 October 2006
Another ambitious project of Maddox Games, the creators of IL-2 Sturmovik. WWII RTS is a real-time strategy, or rather a real-time war game, that allows us to command troops in battles that took place during World War II, 1941-1945.
Gadget Tycoon
Strategy 19 September 2001
A strategy and economic game in which we have the opportunity to make a fortune by selling various bizarre toys (e.g. jet-powered rollers, androids to help do homework) created by a team of creative inventors.
Worms Forts Under Siege
Strategy 05 November 2004
Another, after Worms 3D, part of a very popular worldwide series dealing with the struggles of virtual worms. In addition to the specific atmosphere and sense of humour known from previous editions, Worms Forts Under Siege offers players a complete novelty in the game - title fortifications.
Constructor
Strategy 01 June 1997
A humorous economic strategy in which we take control of our own construction company, and our goal is to compete ruthlessly with the industry's competitors. By building appropriate workshops and houses for rent, we try to slow down the development of our rivals by means that are not necessarily in line with the law.
Disciples III: Reincarnation
Strategy 14 February 2014
Developed by the Russian company Akella, a refreshed and improved edition of the third installment in the popular turn-based strategy series, Disciples III: Renaissance, enriched with the content of the standalone expansion Resurrection. Players were given 4 story-linked campaigns, each dedicated to a different faction. This gave a total of 27 main missions and over 70 side ones, which according to the developers should provide at least 200 hours of fun. 200 hours.
Total War: Rome II - Caesar in Gaul
Strategy 17 December 2013
The first of the planned expansion packs for a strategy game developed by Creative Assembly. The expansion is set in the years 58-51 BC and focuses on the titular figure's fight against Gallic tribes. Shortening the time period encompassed by the game resulted in a change to the turn system - instead of 12 months, one turn lasts here 2 weeks. Consequently, seasonal division returns, randomly affecting the course of the playthrough.
Craft the World
Strategy 24 November 2014
An independent sandbox strategy game with both RPG and tower defense elements, inspired by such productions as Terraria, Dwarf Fortress, and the iconic Dungeon Keeper. Craft the World has been developed by Dekovir Entertainment. In the game, the players get to control a group of Dwarves tasked with erecting and defending a stronghold. In order to do this, they have to look for resources, construct diverse buildings, and (when necessary) fight enemy factions.