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PC Strategy Video Games38

Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more

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strategy games
War Front: Turning Point
War Front: Turning Point

Strategy 07 February 2007

War Front: Turning Point is a real-time strategy developed by Digital Reality studio with several other games of this genre on their account. This time, the background to the production is the Second World War, which, however, took place in an alternative way to what we know from the pages of history.

Cossacks Anthology Collector's Edition
Cossacks Anthology Collector's Edition

Strategy 31 October 2003

Cossacks Anthology Collector's Edition is a special edition of Cossacks: European Wars, which, in addition to the standard, basic edition of the title, also includes two Cossacks: Back To War and Cossacks: The Art of War.

War on Terror
War on Terror

Strategy 17 March 2006

War on Terror is a real-time strategy that takes players into the near future and allows them to fight a number of fictitious conflicts using the latest, mainly prototype weaponry.

Legion Arena: Cult of Mithras
Legion Arena: Cult of Mithras

Strategy 01 March 2006

Cult of Mithras is the first official addition to the Legion Arena - a strategy game prepared by Slitherine Software and published by Black Bean Games. The authors of the programme decided to do the same as in the case of their earlier production (Legion) and placed mythological beings in front of the Roman army.

Cossacks II: Battle for Europe
Cossacks II: Battle for Europe

Strategy 19 June 2006

A standalone expansion for Cossacks II: Napoleonic Wars, a real-time strategy game set in the 19th-century Europe developed by GSC Game World. Apart from six playable nations that were present in the vanilla game, the expansion offers three new ones: Spain, Duchy of Warsaw, and Confederation of the Rhine.

Defcon
Defcon

Strategy 29 September 2006

Defcon is the third project of developers from Introversion Software studio, who are behind the creation of Uplink: Trust is a Weakness and Darwinia. The inspiration for this game was undoubtedly the 1983 film War Games (WarGames), and more specifically the scene where the local supercomputer conducted numerous simulations of the global nuclear conflict.

Reflux
Reflux

Strategy 28 February 1998

A real-time strategy developed by our native Metropolis team. Save the Earth from destruction! Take part in a struggle between two opponents. Anyone who wins will have a chance to stand up to the aliens and confront them to death and life.

Circus Empire
Circus Empire

Strategy 24 January 2006

Circus Empire is a simulation of a circus prepared by Silver Wish Games team, which became famous in the world for creating quite a successful action game Chameleon (in Poland Chameleon).

Squad Battles: Vietnam
Squad Battles: Vietnam

Strategy 13 August 2001

A solid turn-based strategy developed by HPS simulations, the creators of the well-known Panzer Campaigns series. Its action takes players from 1965 to 1971, in the realities of the famous Vietnam War, where they can command the troops fighting there.

Boxing Manager
Boxing Manager

Strategy 23 February 2007

Boxing Manager is, as the name suggests, a position that allows us to play the promoter of this rather brutal and bloody sport. We follow the paths crossed by the most famous ones (see Don King).

Making History: The Calm and the Storm
Making History: The Calm and the Storm

Strategy 13 March 2007

Making History: The Calm and the Storm is a turn-based strategy for a PC set in the realities of the Second World War, developed by Muzzylane Software and published by Strategy First.

War and Peace
War and Peace

Strategy 11 October 2002

Real-time strategy taking place during the Napoleonic Wars, i.e. between 1796 and 1815. A player can lead one of the six military and economic powers of the time: France, England, Russia, Austria, Prussia and the Ottoman Empire and change the history of our civilization.

Confrontation: Peace Enforcement
Confrontation: Peace Enforcement

Strategy 12 December 2008

Real-time strategy referring to the 2008 armed conflict between Georgia and Russia. The creators developed this true scenario and tempted themselves to make an alternative ending - it is up to the player and his leadership skills. The gameplay and graphics are reminiscent of the Sudden Strike series. It is worth noting that in battles we can use a pair of modern "gadgets", such as a remote detection system.

Reign: Conflict of Nations
Reign: Conflict of Nations

Strategy 11 December 2009

Reign: Conflict of Nations is a strategy game with RPG elements prepared by the Russian studio Lesta, set in medieval Europe. Players take on the role of the leader of one of the 26 factions and participate in a 300-year struggle for dominance. In Poland the game was released under the title Polish Empire: From the Teutonic Knights to the Flood and contained a number of significant changes compared to the original edition.

Warfare
Warfare

Strategy 19 September 2008

Warfare is an extensive real-time strategy (RTS), whose plot is set in the realities of constant fighting in the Middle East. Mist Land development studio is responsible for the preparation of the game.

Crusaders: Thy Kingdom Come
Crusaders: Thy Kingdom Come

Strategy 27 March 2008

Crusaders: Thy Kingdom Come is a RTS set in the times of the Crusades, which was undertaken by the Hungarian studio Neocore Games. He is also the creator of the turn-based strategy hybrid and RTS King Arthur.

King Arthur
King Arthur

Strategy 24 November 2009

Combination of turn-based strategy with RTS, in which we are given the opportunity to play the legendary title ruler of the British and rewrite his story. The game was divided into two planes. The empire is managed on a turn-based map of the British Isles, and huge battles involving thousands of units are fought in real time.

Cossacks: Back To War
Cossacks: Back To War

Strategy 25 September 2002

The second official expansion for Cossacks: European Wars, a real-time strategy by GSC Game World, set between the 16th and 18th century. Cossacks: Back To War is a standalone add-on that, apart from new content, offers the campaigns from the vanilla Cossacks: European Wars and the first expansion, Cossacks: Art of War.

Sid Meier's Civilization III: Play the World
Sid Meier's Civilization III: Play the World

Strategy 05 November 2002

An official expansion for the third installment of the cult turn-based strategy game series by Sid Meier and his newly established studio, Firaxis Games. Sid Meier's Civilization III: Play the World is based on the gameplay mechanics of the vanilla game. Therefore, we still lead a chosen civilization to domination over others by conquest, cultural development, or strong economy.

Dungeon Keeper (1997)
Dungeon Keeper (1997)

Strategy 26 June 1997

An innovative real-time strategy game set in a fantasy universe. Dungeon Keeper was created by Peter Molyneux’s Bullfrog Productions, the studio known for the Populous and Syndicate series. Unlike many dungeon crawlers popular in 1990s, Dungeon Keeper does not put you in the shoes of an adventurous hero, instead letting you play as a demonic lord of dungeons. Your main task is building an expansive net of dungeons and defending them from raiding heroes.

Zoo Tycoon: Marine Mania
Zoo Tycoon: Marine Mania

Strategy 22 October 2002

Tycoon Zoo: Marine Mania is the second official extension to Tycoon Zoo's economic strategy. This time, developers from Blue Fang Games studio decided to allow players to build a virtual oceanarium. The supplement introduces, among others, 20 species of marine animals, 21 types of underwater organisms and plants and five toys useful for demonstrations with dolphins.

UFO: Afterlight
UFO: Afterlight

Strategy 09 February 2007

The third installment of the series of turn-based, science-fiction strategy games developed by Altar Interactive studio. The plot of UFO: Afterlight is set shortly after the events depicted in its predecessor, and takes place on the surface of Mars, where the inhabitants of a human colony discover the remains of a mysterious, highly-developed alien civilization.

Sudden Strike 3: Arms for Victory - Ardennes Offensive
Sudden Strike 3: Arms for Victory - Ardennes Offensive

Strategy 03 July 2008

Free expansion to Sudden Strike 3: Arms of Victory, developed by Fireglow - the creators of the base game. The add-on offers five missions, three of which were designed for single player mode. Two first missions take place in year 1942 and let us play as commanders of Wehrmacht trying to flank and surround defending Russian units. The third scenario focuses on the Ardennes Offensive – we take control of Allied forces defending from a German counterattack.

Commander in Chief: Geo-Political Simulator 2009
Commander in Chief: Geo-Political Simulator 2009

Strategy 22 July 2008

An extensive political simulator, in which we make a number of complicated decisions. The game is divided into three game modes. In the first of these, we must remain in power for as long as possible. The second one, i.e. scenarios, presents specific situations. Wargame, the last mode, is designed for multiplayer matches and is a real-time strategy.