PC Strategy Video Games33
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more
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Heroes of Might and Magic IV: The Gathering Storm
Strategy 24 September 2002
The first official expansion to the fourth installment of the renowned turn-based strategy series from the New World Computing studio. Heroes of Might and Magic IV: The Gathering Storm introduces over 20 individual scenarios and 6 new mini-campaigns, in which the key character is the mighty sorcerer named Hexis.
Theatre of War
Strategy 20 October 2006
Another ambitious project of Maddox Games, the creators of IL-2 Sturmovik. WWII RTS is a real-time strategy, or rather a real-time war game, that allows us to command troops in battles that took place during World War II, 1941-1945.
Pizza Syndicate
Strategy 21 July 1999
A strategy and economic game in which we play the role of the head of a restaurant serving pizza and we have to transform our small business into a large, international corporation making a fortune on the sale of this dish.
Kohan: Ahriman's Gift
Strategy 07 November 2001
Add-on to a very good RTS game - Kohan: Immortal Sovereigns adding two new campaigns that continue the old thread, one race to choose from, and many new features and capabilities.
Thrillville: Off the Rails
Strategy 09 October 2007
The second part of the popular economic strategy. Again we are creating our own amusement park. It is worth mentioning the presence of more than twenty extended mountain railways.
RollerCoaster Tycoon 3
Strategy 02 November 2004
The third part of the well-known strategic-economic RollerCoaster Tycoon series. Its previous editions turned out to be great publishing successes, selling themselves (including additions) in more than seven million copies worldwide.
SimCity 2000
Strategy 22 October 1993
A classic entry in the famous Sim City series. It enables the players to once again become the mayor of a new city and to lead it to greatness by combining the necessity to make citizens happy with generating profits.
The Boss: La Cosa Nostra
Strategy 17 May 2004
The Boss: La Cosa Nostra is a game combining RTS and simulation. The player will have the opportunity to participate in dark events in the life of the mafia in the United States.
Clash
Strategy 30 June 1998
Clash is a turn-based strategy prepared by the Polish developer studio Longsoft Multimedia, whose plot was based on the legend of the ancient land of Karkhan. The player is at the forefront of a civilization that defends itself against invaders' attacks. The creators placed great emphasis on economic elements and options for expanding the fortress.
Massive Assault
Strategy 23 October 2003
Massive Assault is a turn-based strategy produced by Wargaming.net studio. The action of the game was set in the future. The player is at the forefront of the Axis-of-Good coalition, which tries to oppose the totalitarian Shadow Clique, which intends to conquer the Earth and the planets colonized by humans. 26 types of combat units can take part in clashes with artificial intelligence or living enemies.
Northland
Strategy 04 December 2002
The third game from the adventure-strategic cycle - Cultures. This time the main characters have to resist the boars of the evil god Loka. The creators prepared for the campaign consisting of eight main, extensive missions and a number of additional maps. The game is additionally extended by the mission editor.
Disciples II: Guardians of the Light
Strategy 11 June 2003
One of the two official additions to the turn-based fantasy strategy - "Disciples II: Dark Prophecy". This plugin allows players to go through two new mini- campaigns prepared especially for two "good" nations: The Empire and Mountain Clans.
Space Colony
Strategy 14 October 2003
Space Colony is a science fiction-based economic strategy, created by FireFly's development team. The player plays the role of a colonizer of a foreign planet, who tries to build vibrant galactic metropolises using the available means. The task is difficult as the game takes place in real time and there are lots of dangers lurking in the colony.
Sins of a Solar Empire
Strategy 04 February 2008
A space real-time strategy game by Ironclad Games, a studio founded by former employees of Rockstar Vancouver. The plot tells a story of the war between the Trader Emergency Coalition and two aggressive nations known as the Advent and the Empire of Vasari. The players can side with any of the said factions which are characterized by different technologies, weapons, and strategies.
Ground Control 2: Operation Exodus
Strategy 22 June 2004
Continuation of the excellent tactical game by Massive studio. The authors once again offered real time and a system of clashes that focuses on commanding units and not on expanding the base. Compared to the original, the list of factions was extended and aliens joined the war.
Sid Meier's Civilization III: Complete
Strategy 14 September 2004
Sid Meier's Civilization III: Complete is a complete set of the turn-based strategy Sid Meier's Civilization III and its two expansions: Play the World and Conquests. Sid Meier's Civilization III is the third installment of the renowned strategy game, where we have the opportunity to create the greatest civilization on Earth. Army commanders gain experience while fighting, making their combat skills more effective.
Making History: The Calm and the Storm
Strategy 13 March 2007
Making History: The Calm and the Storm is a turn-based strategy for a PC set in the realities of the Second World War, developed by Muzzylane Software and published by Strategy First.
Arctic Baron
Strategy 23 June 1993
Arctic Baron (also known as Transarctica) is a strategy game by Silmarils, which takes us to the near future. Humanity, defending itself against the lamentable effects of the greenhouse effect, has led to the sky being covered with heavy clouds. Unfortunately, the limited access to sunlight caused that most of the world at that time covered itself with ice.
Faces of War
Strategy 08 September 2006
A sequel to Soldiers: Heroes of World War II, a well-received real-time strategy game released in 2004. Faces of War was developed by Best Way, the creators of the game's predecessor, and the production doesn't differ much in terms of gameplay mechanics. Faces of War features campaigns (one for each country: US, United Kingdom, Soviet Union and Third Reich), each of them involving an array of varied tasks. You get a specific number of troops, which you can issue orders to.
American Conquest: Divided Nation
Strategy 08 February 2006
The next installment of the American Conquest series, whose creation is again the responsibility of the gentlemen from the Ukrainian studio GSC GameWorld. This time the creators enabled us to take part in the American Civil War. The game offers the opportunity to lead not only the armies of the Union and the Confederation, but also to take command of the Texan militia and pirates.
Hidden Stroke II APRM
Strategy 21 February 2005
Second, unofficial addition to the popular real-time strategy Sudden Strike 2. This extension does not require the original version of the program installed and is sold as a fully standalone product.
Officers: World War II
Strategy 22 February 2007
Production of Game Factory Interactive studio, which should be placed on a shelf with the inscription "RTS with cRPG elements". The plot of this production focuses on the events of 1939-1945, and the game throws us on all fronts of the Second World War.
Dark Colony
Strategy 08 October 1997
Dark Colony is an interesting real-time strategy (RTS), developed by specialists from Strategic Simulations Inc. (SSI). We move there until the middle of the twentieth century, when work on the colonization of Mars is in progress.
John Deere American Farmer
Strategy 28 June 2004
John Deere American Farmer is one of many "tycoons", this time moving the player - as the name suggests - in the reality of large American farms. The user, thanks to producers from the studio Gabriel Interactive plans and builds his own ranch, while taking care of a whole lot of things well known to real ranchers.