Chapter 6 - On the Hunt | Walkthrough Guide The Evil Within 2
Last update: 24 October 2017
The sixth chapter starts in The Marrow where you have to fight and explore a little bit.
Pass through The Marrow and search for Exit D5
You must now go back to the building that you left after leaving the sewers (the end of chapter 4) - the building is located in the south part of the map. Go down, use a mirror if you need and then interact with a computer to move to a dark room with a loading screen. Activate the computer again to return to the "normal" world.
Leave the room and you can notice that AN-B02 gate is opening. Go through it and interact with a terminal near the door. There, you must solve another soundwave puzzle - overlap the green wave with the red one. The room contains Weapon Parts and Green Gel. Go back to the hallway, move a little bit farther and then enter another room on the left. There, you can find a new Handgun Ammo Pouch.
Go back to the hallway again and find a hole in a net on the right. Go through it, turn right and reach the end. A figurine can be found on cables that run right below the ceiling. Destroy it and pick up a Locker Key from the ground. Collect Weapon Parts, go back and keep running through a narrow passage near the net.
After a while you will come across two enemies. Kill them, pick up items that they dropped and then reach a staircase. Go on the bottom floor. There, you can find steel doors. Go through them and enter a corridor with white goo. Keep moving forward and go through another door. You are in a dark room. Computers, that are here, will start booting one after another. After that you will be able to watch a movie. When it ends you can collect a Slide that is next to a projector.
Collect other items and go through yet another door. You find a giant monster created from white goo. This enemy can't be killed which means that you must sneak. Wait for the enemy to turn its head and go behind a column or simply run - choosing the second variant means that the enemy will deal you a little bit damage but they won't be severe. Continue your escape until you reach a narrow corridor. The enemy will stop chasing you here.
Enter a new room, pass a forklift and stick to the left side. Behind the chests near the left wall you can find an Object [Bobblehead], one of the collectibles connected to the previous games of this studio (here, it refers to the Fallout series). Pick it up and then go through double doors where the goo monster will appear again. Quickly shoot him in the head a few times to free the hero. After that you must escape from this room.
Go left in the new corridor, ignore the door on the right (they are closed) and interact with a soundwave panel that can be found next to a door on the left. Inside, you can collect new Files [Report #00532: Displacement Protocols]. Leave the room and enter another one that is located further in the corridor. There, you must watch a long cut-scene.
You now have access to a new Safe House. Search it carefully because there are a few items to collect including a jar with Red Gel. Save the game, activate the computer to get new Files [Email: Core Candidates] and leave this place by going through "EXIT D5" door. Reach another room where you can find Mobius' computer that can take you to a "surface" where you can find another Safe House.
Search this place carefully and collect the items. Then, you can leave it. Shortly after that you can find a new Residual Memory - take out your Communicator and activate it. Go outside and receive a new objective.
Investigate the Theater
You must now fight with a few enemies that are near the building. Pick up the items that they dropped and go towards a fence, the one above which you can see a giant blue eye. Interact with the paintings located near the entrance. A short conversation will end this chapter.